Project Gotham Racing 3 SCREENSHOTS Being one of the premiere releases of the next generation, the most obvious and notable features of PGR3 are aesthetic. The clarity and detail with which the title's five environments -- Tokyo, Las Vegas, New York, London, and Germany's Nurburgring -- are rendered is unparalleled in its realism. The developer's use of an immeasurable number of digital photographs for reference has yielded meticulous textures that wrap the convincing models of each locale. And unlike previous titles in the series, the cityscapes in PGR3 are absolutely littered with spectators watching the proceedings. Their appearance alone helps add much needed realism to the world; each crowd's appearance is dynamically generated to reflect not only the player's status (more experience means more spectators) but also the current track's city of origin. (Tokyo crowds are, unsurprisingly, comprised primarily of Japanese people, for example.) Although what really sets PGR3's graphics apart are the visual effects that actually complete the stunning illusion of reality that Bizarre has crafted. High-dynamic-range lighting is employed to emphasize transitions between indoor and outdoor locales so that shooting out of a tunnel or driving through an overpass, for instance, will result in a momentarily blinding blast of light, mimicking the effects of sunlight on the human iris. PGR3's use of motion blur is similarly effective. Every object in the environment blurs realistically as speeding vehicles tear through the tracks, lending the proceedings an incredible sense of speed and ever-closer associations with visual reality. While it is quite difficult to innovate within the racing genre, Bizarre Creations did so in Project Gotham Racing 2 by integrating Xbox Live functionality seamlessly into both the single- and multiplayer experience. With PGR3, innovation continues with aforementioned in-----pit camera. The developer has rendered the interiors of each vehicle in the game with nearly the same level of detail as their exteriors. Every gauge and dial inside each car not only looks as it would from the perspective of the driver's seat, but also function as the actual tachometers you'll be watching as you keep an eye on your speed and RPMs. Additionally, the player can also control the driver's view independently of the vehicle's vector; as such, rear-view and side mirrors can be viewed with a quick nudge of the right analog stick. Before long, I was able to drive any vehicle using it's dashboard indicators and its mirrors without acknowledging the HUD at all. Playing from this perspective makes for a far more immersive experience and, for perhaps the first time, we have true 180 degree situational awareness behind a virtual dashboard. After playing PGR3 exclusively from this perspective, it will be downright difficult to play another driving game from any other camera angle again. In fact, PGR3 is a single-handed challenge to developers to really push immersion in future racing games. If you've ever hoped for a true in-car experience, the time is now with PGR3. Blazeman's Review This game has shown a side of gaming not seen yet in games. The details of every turn of this game and all the graphics in this game will almost make you feel like your behind the wheel driving the car yourself. This game was one of the first to help Xbox makes its new point about graphics and its defenlty shown to be an amazing thing. Project Gotham Racing 3 Review Rating (out of 5) resources from : 1up.com , xbox.com , Josh Rodriquez (thanks for the info mate) -Blazeman
damn you could show someone that pic and i bet they wouldnt guess it was a game amzing GFX looks great and if i ever buy a 360 i will be sure to get it
i downloaded the tail of of live somedays back, but i found it to be a huge disapointment, the gfx are pretty good, very good tbh. but the sounds is poor very poor, it lacks reality, when you crash into the railing its like you hear some oldscool ps1 sound effect. this brings down the overall ameplay imo. also the engine sounds are far from good. good game poor sounds wich made me not buy it