Murcielago

Discussion in 'Large Artwork' started by Scooby.05, Sep 23, 2008.

  1. Scooby.05

    Scooby.05 Senior Member

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  2. Dusk`

    Dusk` Senior Member

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    JIZZZZZZZZZZZZZZZZZZZ.
    Looks awesome, like I said on MSN.
     
  3. steez

    steez Banned from GR

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    WOW WEE ITS BEAUTIFUL RUSSELL
     
  4. Slight

    Slight Senior Member

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    looks really nice :) great job.
     
  5. [.BC.] huMAC

    [.BC.] huMAC Well-Known Member

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    "Nice. Love the smooth effects on the car.
     
  6. ghost05

    ghost05 Well-Known Member

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    sweeeeeeeeet great job :)
     
  7. Scooby.05

    Scooby.05 Senior Member

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    Thanks for the reply's guys and I edited the top post with the da link with the larger view.
     
  8. EBK

    EBK Senior Member

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    looks fkin great, but i don;t like the smooth work for some reason idk.
     
  9. Tub a Wub

    Tub a Wub Well-Known Member

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    ------ that is sweet
     
  10. Neuron

    Neuron Senior Member

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    Some parts are incredibly blurry and some parts look smudged.

    Seems more like a vexel to me.
     
  11. Broken

    Broken Well-Known Member

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    Looks like a blurred CutOut filter, if you did blur, it wasn't a good idea (blurring the vexel or, whatever)

    . It's at least done in photoshop which discredits it from being a vector anyway.
     
  12. Scooby.05

    Scooby.05 Senior Member

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    Added a new version..

    And vectors can be done in ps aswell so that statement is false.
    And no I did not blur it and no it is not a cutout I used the smudge tool set on 3-4 strength to smudge some of the lines to make it look less strong, and in v2 it looks alot better and I did a lil more detail to the front bumper and the front wheel.



    Definitions of a Vector and Vexel:

    Vector-
    Vector graphics formats are complementary to raster graphics, which is the representation of images as an array of pixels, as it is typically used for the representation of photographic images.[1] There are instances when working with vector tools and formats is best practice, and instances when working with raster tools and formats is best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools.

    (Computer displays are made up from small dots called pixels. The picture is built up from these dots. The smaller and closer the dots are together, the better the quality of the image but the bigger the file needed to store the data. If the image is magnified it becomes grainy as the resolution of the eye enables it to pick out individual pixels. Vector graphics files store the lines, shapes and colours that make up an image as mathematical formulae. A vector graphics program uses the mathematical formulae to construct the screen image by building the best quality image possible, given the screen resolution, from the mathematical data. The mathematical formulae determine where the dots that make up the image should be placed for the best results when displaying the image. Since these formulae can produce an image scalable to any size and detail the quality of the image is only determined by the resolution of the display and the file size of vector data generating the image stays the same. Printing the image to paper will usually give a sharper, higher resolution output than printing it to the screen but can use exactly the same vector data file.

    A vector-graphics drawing software is used for creating and editing vector graphics. The image can be changed by editing screen objects which are then saved as modifications to the mathematical formulae. Mathematical operators in the software can be used to stretch, twist, and colour component object in the picture or the whole picture and these tools are presented to the user intuitively through the graphical user interface of the computer. It is possible to save the screen image produced as a bitmap/raster file or generate a bitmap of any resolution from the vector file for use on any device.

    The size of the file generated will depend on the resolution required but the size of the vector file generating the bitmap/raster file will always remain the same. Thus it is easy to convert from a vector file to a range of bitmap/raster file formats but it is very much more difficult to go in the opposite direction, especially if subsequent editing of the vector picture is required. It might be an advantage to save an image created from a vector source file as a bitmap/raster format because different systems have different and incompatible vector formats and some might not support vector graphics at all. However, once the file is converted from the vector format it is likely to be bigger and it loses the advantages of scalability without losing resolution. Editing will also lose the convenience of being able to work on individual parts of the picture as discrete objects. Vector formats are not always appropriate in graphics work. For example, digital devices such as cameras and scanners produce raster graphics that are impractical to convert into vectors and so for this type of work the editor will operate on the pixels rather than drawing objects defined by mathematical formulae. Comprehensive graphics tools will combine images from vector and raster sources and might provide editing tools for both since some parts of the overall work could be sourced from a camera and others drawn using vector tools in the software.

    The W3C standard for vector graphics is svg. The standard is complex and has been relatively slow to be established at least in part owing to commercial interests. Many web browsers have now some support for rendering svg data but full implementations of the standard are still comparatively rare.
    Vectorising is good for removing unnecessary detail from a photograph. This is especially useful for information graphics or line art.
    Vectorising is good for removing unnecessary detail from a photograph. This is especially useful for information graphics or line art.
    Detail can be added or removed from vector art. Vector illustrations can have their own colours, allowing artists to achieve desired results.
    Detail can be added or removed from vector art. Vector illustrations can have their own colours, allowing artists to achieve desired results.

    One of the first uses of vector graphic displays was the US SAGE air defense system. Vector graphics systems were only retired from U.S. en route air traffic control in 1999, and are likely still in use in military and specialised systems. Vector graphics were also used on the TX-2 at the MIT Lincoln Laboratory by computer graphics pioneer Ivan Sutherland to run his program Sketchpad in 1963.

    Subsequent vector graphics systems include Digital's GT40 [1]. There was a home gaming system that used vector graphics called Vectrex as well as various arcade games like Asteroids and Space Wars. Storage scope displays, such as the Tektronix 4014, could also create dynamic vector images by driving the display at a lower intensity.

    Modern vector graphics displays can sometimes be found at laser light shows, using two fast-moving X-Y mirrors to rapidly draw shapes and text on a large screen.

    The term vector graphics is mainly used today in the context of two-dimensional computer graphics. It is one of several modes an artist can use to create an image on a raster display. Other modes include text, multimedia and 3D rendering. Virtually all modern 3D rendering is done using extensions of 2D vector graphics techniques. Plotters used in technical drawing still draw vectors directly to paper.)

    __________________________________________________________

    Vexel-
    Vexel is a neologism for an entirely pixel-based form of raster art that imitates the vector graphics technique, but is distinguished from normal vector graphics or raster images. The word itself is a portmanteau derived from a combination of "vector" and "pixel."[1] It is is an entirely pixel-based raster image that imitates the vector graphics style.

    (Technique

    Currently there is no one defined way to create a vexel.[2][3] However, one archetypal way to create a vexel[4] follows. Instead of using vector-based lines, shapes, and polygons to create an image, a vexel is typically created using a raster program's support of transparent layers. Each transparent layer is given a solid (or sometimes gradient[5]) shape and a display ordering that when displayed together with other near shape layers appears to create a stepped-but-gradual color transition. In some cases, for more realism, gradients are used that remove the stepping in the color transitions to create a smoother, photo-realistic image.

    The different nature of raster programs over a vector-plotted approach gives some vexel images a unique appearance when compared with traditional rasterized vector graphics, however, the increased flexibility comes with a loss of image scalability for print media, which is often a source of criticism.[citation needed] To compensate for this, most vexels are created at very high resolution.

    A vexel may even be composed using vector graphic techniques, however it becomes a vexel when the vector elements are rasterized and further manipulations to the image are done in raster. Sometimes true raster images are placed behind and/or in front of the original vector elements to emphasize the surrealism that the vector elements produce. A vexel is not essentially created with paintbrushes, airbrushes or a freehand tool such as pencil, although some may include these elements if they are not the primary medium. Ben Woolley says "[V]exels were originally meant to involve a vector technique, not any particular aesthetic style."[6]

    [edit] Style and appearance
    Vexels are commonly used to portray a sharpened look of a realistic object, such as a vehicle.
    Vexels are commonly used to portray a sharpened look of a realistic object, such as a vehicle.

    Vexels are often characterized by crisp, clean color and lines (that look nearly vector-graphics style) but is entirely pixel-based, with a variety of color levels, from 2-color outlines to pseudo-realism.

    Most vexels are also based on photographs.[citation needed]

    [edit] Popularity

    The popularity of vexels stems from the fact that traced vexel requires little drawing ability.

    While "vexel" is used and accepted in a relatively narrow, self-described "vexel" community, the art and general worlds have not embraced it as warmly, mostly because it refers to a body of work mostly revolving around DeviantArt[7] and Vexels.Net[8] and because of the workflow by which most vexel art is created.

    [edit] Etymology

    The term vexel was created by Seth Woolley while he was a technical contributor to the now defunct but once popular teen message board Nova Boards to give it a distinctive name from traditional vector graphics.[9] Seth didn't approve of calling the raster images that looked like vectors the name of "vector". In response to a question of what they would be called, he coined the term "vexel" as a combination of vector and pixel since they were not simply rasters, and those asking needed a name for a new style. He at first suggested calling them rasterized or posterized vector images, but the community took the word "vexel" as an acceptable neologism. Ben Woolley has described its derivation.[10])

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    If you read those it does not say anywhere that a Vector must be done in Illustrator only and it also does not say a vexel is done in PS only, I have seen Vexels done many times in illustrator and the fact that people think that Illustrator is only for vectors are truly misunderstood. There is also many other programs you can do vectors and vexels in such as Macromedia Free Hand, Gimp, PS, Illustrator, and about 10 other programs out in the market.

    Sample of them both-
    [​IMG]

    Vector editors versus bitmap editors

    Vector editors are often contrasted with bitmap editors, and their capabilities complement each other. Vector editors are better for graphic design, page layout, typography, logos, sharp-edged artistic illustrations (e.g. cartoons, clip art, complex geometric patterns), technical illustrations, diagramming and flowcharting. Bitmap editors are more suitable for retouching, photo processing, photorealistic illustrations, collage, and hand drawn illustrations using a pen tablet. Many contemporary illustrators use Corel Photo-Paint and Photoshop to make all kind of illustrations. The recent versions of bitmap editors, such as GIMP and Photoshop support vector-like tools (e.g. editable paths), and the vector editors such as CorelDRAW, Adobe Illustrator, Xara Xtreme, Adobe Fireworks, Inkscape or SK1 are gradually adopting tools and approaches that were once limited to bitmap editors (e.g. blurring).
     
  13. Broken

    Broken Well-Known Member

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    Wrong unfortunately. It does not openly state that vector images must be created in Photoshop, because frankly (In CS2 at least) it's impossible for a vector to be created in Photoshop. Again, this is due to what Wikipedia just said (And Wiki actually proved me right.)

    Photoshop CS2 works completely in raster graphics, IE that when you zoom in it's comprised of small pixels, and that when you stretch it to a large size it'll become distorted and blurry. Vector images however, when zoomed in or stretched at any dimension do not blur or lose quality, because they're not rasterised, they're just, lines. Because of this, in CS2 any image created is not a Vector, simply because every image created is a raster image.

    So it's not a misunderstood fact, vector's are not created in Photoshop. (CS2)

    /win.


    PS : I'll accept it's a vexel, and in terms of vexels, it's a very well done one.
     
  14. Scooby.05

    Scooby.05 Senior Member

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    I do not use Ps Cs2 so what you are saying is a complete false statement and Wikipedia Takes Cs3 into fact as they have incorporated such tools to make vectors in there programs, As will Cs4 when it will be released and there has also been rumors going around that in cs4 there will be no Illustrator as they are merging Photo shop and Illustrator into the same program.

    And I use Ps Cs3 and Macromedia Freehand for all of my vectors.

    ----
    Just seen your edit and I don't mean to sound like a Jerk or ass but the fact that 2 AG members came into one of my topics to try and discredit it for what it is I had to reply, I already admitted that some of what I said in the tourney discussion topic should have not been said but most did and some of the AG members have sorta been putting a type of hit out on me including in the IRC and around the forum I was banned in the IRC for 10 min because of things 2 AG members were saying and which I did not reply to.
     
  15. Broken

    Broken Well-Known Member

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    Oof?
    However when making vectors in Photoshop CS3. It only works when an object is pasted in as a "Smart Image". Which I don't believe you did for every single piece throughout your car.

    Prove me wrong, open the document in Photoshop, stretch it out to x2 size + go on "Actual Pixels" zoom. If it's not blurry at all, I'll accept you're right and it's a vector, if it's blurred and pixelated, then you're wrong and it's a Vexel.
     

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