Bryce Or Cinema 4d

Discussion in 'GR Classic Archive' started by Rannek, Oct 2, 2004.

  1. KJee85

    KJee85 Well-Known Member

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    But yes go to the site and get the demo of Cinema 4D and see if you like it, I do.
    The good thing is its a Full version Demo but you cant save but all you have to do is Print Screne and you can do a lot there and I Believe C4D cost like around 500$
     
  2. MarkWLI

    MarkWLI Guest

    Get Houdini Master, it may be $17,000 but its well worth every cent ;)

    It allows for brushing inside the 3d program, so you can render it out just like you may see some on the deviant art site and they don't look like crap.

    It has built in animation stuff also :)

    Basically here is what it has to offer:

    Modeling
    The modeler provides the ultimate feel for artists using intuitive and extensible 3D handles, brushes (for painting, combing and deforming), and an unmatched toolbox of NURBS, Bézier and game-inspired polygonal tools.

    * surfacing: extrude, skin, rail, revolve, sweep, join, stitch, fillet (free-form and circular), round, bridge, paste hierarchical splines, reparameterize, polyloft, polyknit, polycap, polywire
    * deforming: fractalize, lattice, curve and surface clay, blend shapes, ray, creep, magnet, twist, spring, proportional normal displacement and transform, sculpt, bulge, edit, comb normals
    * cutting and refining: carve, intersect curves and surfaces, trim, subdivide, convex, bricker, refine, polyreduce, cookie, crease, lathe, polysplit, edgedivide, edgecusp
    * fitting: resample, fit, profile, polyspline, polypatch
    * instancing: align, particle, copy, stamp, trail, sort; new: mirror
    * cleaning: delete, dissolve, blast, edgecollapse, edgeflip, smooth
    * converting: convert, trace, tristrip
    * attribute painting: paint
    * generators: L-system, metaball, sphere, box, circle, font, grid, line, isosurface, torus, tube, superquad, curve, platonic solids, attribute create

    Animation & Characters
    A sophisticated set of character tools assists animators in the creation of realistic characters with subtleties of motion and a flexible underlying structure.

    * large project management through scene-level object hierarchies
    * new: interactive parenting, look at, and follow path operations
    * user-defined persistent animation handles
    * real-time procedural motion blending and layering
    * highly efficient skeleton-building interface with bone-chain split, mirror, and copy features
    * 3D inverse, forward, and follow-curve kinematics on multi-bone chains with angular constraints
    * fully accessible and animatable bone parameters
    * hybrid IK/FK bone posing handle (providing IK-style interactivity for all bone chain types)
    * bone joint manipulation handles
    * animatable bone length and twist handles
    * proximity-based capture technology
    * "Pill-style" procedural capture and deform tools
    * interactive capture weight editing/painting
    * motion-capture editing tools with multi-target variable-weight FK and IK
    * multi-format channel editor and dope sheet with new: multi-channel collapse and hold key support
    * integrated audio synthesis and editing tools
    * expression support for virtually all parameter values

    Effects & Dynamics
    Award-winning procedural particle operators deliver unparalleled capabilities for effects artists. These tools excel at creating natural phenomena and controlling the flocking behavior of complex characters.

    * intuitive, procedural visual paradigm
    * rich library of built-in effects
    * individual particle attribute and collision control
    * sub-frame controllable events and behaviors
    * memory-efficient 3D geometry instancing with up-vector support per particle
    * 2D sprite instancing support via OpenGL
    * flocking with control over inter-particle forces
    * momentum-preserving, animatable particle emitters include points, edges, trimmed surfaces, volumes, and other particles
    * animated collision objects, attractors and forces (e.g. wind, drag, turbulence, gravity, and friction)
    * integrated rigid body and soft body dynamics
    * support for user-defined particle operators

    Compositing
    The compositor provides an immersive and integrated 2D / 3D environment that allows artists to explore novel solutions to challenging real-world production problems.

    * deep raster support with 8/16/32 bit integer and 32 bit floating-point channels
    * intelligent image access and caching structure optimized for film and IMAX resolution
    * multiprocessor support
    * state-of-the-art, image viewer with additional timeline and graph modes
    * efficient, interactive workflow with handles for direct image and timeline manipulation
    * expanded toolset, including rotospline, font support, operation masking, keying, blur effects, 3D lighting and fog
    * highly integrated with Houdini's Mantra renderer

    Texturing
    The texture editor seamlessly integrates 2D and 3D textures. Fine-tuned by game developers, these new texturing tools enable the rapid creation and manipulation of textures.

    * interactive texture UV editing with handles, such as stitch, cut, unwrap, mirror, subdivide, smooth, paint, soft-deform
    * multifaceted texture unwrapping
    * advanced UV texture visualizer
    * support for multiple textures per vertex
    * interactive texture positioner
    * rich library of procedural textures (including 3D solid textures like marble) and operators
    * texture-mapping options include polar, cylindrical, spherical, orthographic, cubic, and shrink-wrap

    Shading and Materials
    A powerful and highly-integrated shading language (VEX) is supported throughout the package.

    * procedural shading operator management
    * OpenGL VEX shader previewer
    * support for RenderMan™ shaders
    * support for mental ray™ shaders
    * rich gallery of VEX shaders

    VEX Building
    NEW: Houdini features an intuitive and interactive VEX builder to create shaders and operators for surfaces, particles, compositing and animation channels.

    * editable and extensible library of VEX operators (VOPs)
    * rich set of low, intermediate and high-level operators
    * support for nested VOP networks
    * integrated real-time feedback

    Rendering
    Render your scenes in the full-featured Houdini Mantra renderer or from a wide range of industry-standard renderers that are seamlessly integrated into Houdini.

    * native support for Mantra, a hybrid ray-trace scan-line renderer supporting VEX (an advanced shading language), ultra-fast particle rendering, a variety of shader types (displacement, surface, fog, and light), volumetric textures, and subdivision surfaces
    * totally integrated, transparent support for RenderMan™, mental ray™, and new: Entropy™
    Interoperability
    * Geometry Formats: IGES, DXF, Wavefront™, Inventor™, PostScript™, Lightwave™, SDL™, Adobe™ fonts, TrueType™ fonts; export RIB, DXF, Wavefront™, Inventor™, VRML
    * Image Formats: PIC (native), RAT (native), Cineon™, TIFF, GIF, SGI, Wavefront™, Targa, Accom™, JPEG, QuickTime™, MovieMaker™
    * Platforms: Windows NT 4.0 (IA32), Windows 2000 (IA32), Irix 6.5+, Linux (IA32), Solaris™ 8+ (SPARC), Windows XP (IA64), Linux (IA64)
    * HDK: C++ based Houdini Developer's Kit allows developers to extend the software

    PM ME FOR MORE INFO
     
  3. excursion

    excursion Well-Known Member

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    yea most of these programs are high

    3ds max 7 is $3,495

    cinema 4d R9 is $499

    bryce 5 is $60 i think

    and maya 6 can cost up to $7,000


    i would say for the not to serious render maker use bryce 5 its the cheaper of the lot and its not that hard after a few tutorials


    for the moderate render maker use cinema 4d it comes in handy for those nice tech sigs and big piece wallpapers

    for the hardcore use 3ds max it does alot of commerical things as well as powerful
    3d renders

    and for the professional use maya 6 theres alot u can do but its extremely difficult.

    hope this helps sums up the cost-performance
     
  4. MarkWLI

    MarkWLI Guest

    I have all of them... Discreet makes 3d Max 7 (which I got installed)
     
  5. xXxHellStormxXx

    xXxHellStormxXx Well-Known Member

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    EDITED Sorry forgot about that
     
  6. excursion

    excursion Well-Known Member

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  7. xXxHellStormxXx

    xXxHellStormxXx Well-Known Member

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    Ah yea thanks for the notice I didn't even think about it (gonna edit that)
     

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