Press D to reset you foreground and background color to black and white 1), open up a new canvas, size 500x200, transparant background 2), now pick you marquee tool and set the fixed size to 250x100 3), place it on the outside and then use an inside stroke made the bg white for this image so you can see how big the image is 4), now do this step 3 more times so you have 4 squares 5), now we are going to make the canvas bigger so we have some space between our 4 images, go to image>> canvas size choose pixels from the drop down menu and the settings you see in the image (we make the image now bigger cause you can easier place the 4 squares, you can if your an advanced PSuser do this at the beginning 6), now select each square, with the marquee tool and then with the move tool, move nr1 (see pic below) 1 px up and 1 px to the left, move nr2, 1px up and 1 px right, nr 3, 1 px left and 1 px down, and nr 4, 1 px right, 1 px down whe your done, you have this 7), now we work on the bg, make a new layer (ctrl + shift + N) and drag it under the layer with the strokes on it 8), when you did that go to filter>> render>> Clouds youve got this if you did it right 9), now create a new layer above the layer with the clouds and brush away, first brush with black and when you like it , make a new layer and brush again with white, when your done set hte blending mode to soft light, you can have many layers, I just use severall brushpacks, I suggest you do the same, I don't have links but the brushpacks I used are: - R06 RustNgrunge - omegastract - nicegrungenew I got this 10) now we give it some colors go to layer>> new adjustment layer>> color balance.. and press ok now just mess with the settings or use mine colorbalance layer 1 midtones -70 / -49 / -47 shadows -18 / +35 / +51 highlights +49 / -7 / -29 colorbalance layer 2 midtones -78 / -41 / -73 shadows -28 / +21 / +28 highlights -53 / -36 / -36 11), now we going to add the render , pic you own or search on google, or on gamerenders.com I used this image 12), place it like you want, and then pic the lasso tool and set the feather on 25, when you did that make a selection around the render and then Ctrl + shift + I to select inverse, and then press a couple times delete till you like it 13), >>optional<<, You could drag the render layer under you colorbalance layers (what I did ) this is what I have 14, now delete on every layer below the colorbalance (render 2, but if you did it like mine it's below the colorblance layers ) the parts that are outside the strokes, the 1's with the pattern on it must leave 15), only thing left is the text, I used scriptina, put the blending mode op soft light and dragt the layer under the colorbalance layers and I used an black outside stroke with 25% opacity 16), this is the end result , save the sig as .png to let the sig be transparant but get the best quality hope you enjoid my tutorial hope you all get it, not very hard or something