dont get wahts going on... but it does have a nice magical feel to it
it looks.... overdone... too many effects?? confusing
that is a cool sig man..... its bright...has a....bright feel to it... like maybe...happy? floaty??
i think 1st looks kinda norm... um.... 4th and last two are really nice.... maybe ry using levels layers???(if u r using PS) some of yr sigs are...
nt bad... juz maybe.... too green....
ummm face grainy... pointed out alr.. ummm maybe emphasize the lighting more??
yo.. i dont use c4ds alot... dont really like them... smuding also is not smthing i use alot.... what do i do???.... juz....use brushes for...
the 2nd one no doubt is nice... but seems kinda boring.... haha, i guess i like flashy things.. anw... i prefer first... third... too bright,...
ummm.... render doesnt fir effect in my opinion... that little mushrrom guy in mario deserves a cuter effect... maybe vector??? i was never good...
thats good, u did better then my third one... make depth by blurring the bg, maybe with a filter??? yr blending doesnt seem so good...try another...
[img] edit: did a second one [img] a try... i was never good at it in the first place comments please
hmmm v2 is nice, though its overused.. the fire and ice thing
ummmm. its good... got somme problems though... its too monochrome.... needs more contrast.... if multi coloured, can be good...
not bad.... like yr style, but im kinda newb... so i cant give much advice
i over sharpeneed it i guess, thats whats wrong with it.. its a good render...really.. tried to make another, see its a gd render hows it? its my...
well... it was a requested to be used render... when u commented, was it for the KH one?? im kinda looking for improvements for the KH one...
umm compo is like... what makes up my sig then i assume?
hmm... dont get what compo means... um... colouring... like the colour wheel stuff?? or a mixture of warm and cold colours??
[img] [img] the guy that requested the sig(and gave the render) said that the red bubbles/circles on the right looked disturbing so i changed it...
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