The liquify looks strange to me. Colorr version though
Man the 3rd one made me hop like a bunny.
#1 and 2 are cool too.
man if only I can get these psd.
The last tag made me shiver.
The Lelouch one is the only one I'm not feeling. :P
The 5th one too.
Hey man stop the flame battle. I thought this thread was a matter of opinion. Anyways I think the Naito tags are great. I've been following Naitos...
I don't know. The b/g is noisy, and the C4d has no real sense of direction here. >.>
Feels to empty in alot of places too.
The text and his left hand(which is on the right of the sig), smudge is a bit funky. Props for good use of color and Shapes though.
Everybody is all about Depth. Sounds like a heard of sheep.
I think you should cut off alot of the left.
And yes Depth. >.>
B/W version, color...
get rid of the right side. Use V3
Uhh yeah well I made this crappily. Iono
Just CnC it because i ran out of juice now.
Not feeling it man. The lines around him bother me as much as the c4d.
uhh yeah when I make a tag I just go with the flow. Man I never get it to turn out exactly the way i want. :P
Na n s t a rock on
I guess you should blur the Broomacks body but not is head. That's why the depth feel a but uneven.
V2 man.The smudge is kick arse
I thought it was too big. Other then that is fine. Though maybe is just me
Is the b/g actually smudge? It seems you just put the render on noise then slap it on again on normal.
The smudging only blended the render. There's really nothing going on in the tag.
Better get this reported.
Stole both tssk tssk
Also the orange light coming out of him looks funky.
I can't lie either. This tag is barftastic in color. eww
Calm down no need to bump. Haha I atually like this tag and how the bubble effect contrast with the stock. Overall a solid endeavour.
Messy. Too many stray random brushes. Light source is ok. The render doesn't blend with the BG.
Needs work on color.
Overusing topaz on the stock. Text kills. Good depth. Need more effects. And not one shooting everywhere.
Cs3 is a lot faster on startup. The birghtness and contrast algorithm works differently now. Is also less clutter and I guess easier to find...
Moved on from Cs2 finally. I did not really want to but ehh I did it anyways. My first work on Cs3.
Not good but is a test run
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