umm thanks? i don't think you have seen my newer stuff then. I'm sorry if im reading this wrong but it's coming out a little more rude then honest.
[img] CNC? tried to go for a different approach.
I actually got the stock off Game Renders :'D http://www.gamerenders.com/forum/index.php?showtopic=397599 someone requested it done XD As for...
[img] I tried something really different here i know it could be better but think its interesting to say the least. It's suppose to be, Let...
meh not liking his one. seems just like a bunch of stuff thrown together each good alone but not in rhythm together.
i can't get into sprite sigs i'm just not fan D;
the smudge is just sitting there i think you could make it flow off him.
its not crappy , and why would you post a sig here if you didn't like it?
DRM mind letting me see the original render just curiosity on what it looked like compared to this.
ya my plan for depth on this one kinda failed.
Similar style as in a few pervious sigs just trying it in a different way. [img] Comments encouraged ~
great job could use more depth sadly a tip for good depth is lightly blur the bg makes the main focal stand out more. overall very good job on...
kinda sharp even though i think thats what you were going for. needs something just can't seem to think what it is.
sounds good guy ill work on this a little more with lighting.
ok sounds good.
ty
i'm give this one a few more tries i finished it & wasn't to sure of myself i think i'm start from scratch. Thanks for the CNC guys
^
i was holding shift D; you sure its not your comp? i'm not seeing any squish.
Added a new version.
very very nice i applaud you good sir. i don't care much for the light green brush or w/e that is flow under it though.
meh i always feel that one side of my sig is blank so i tried adding a few of falcon's c4d's and messing around with them.
I'd love to see there faces when they found out they were screwed.
O.O there so bright.
[img] Used the clone stamp tool for the bg. I like it personally.
Separate names with a comma.