version 2 looks great really love that extra bit of light
4 and 8 are sik really nice jobs on those and overall all of them are pretty cool
cheers, thx for the comments,im still working on this need to get a good entry in for SOTW
some really good entries in, just posted mine, robin's looks really good, good luck peeps
[img] IceKream: [IMG]
cheers still duno which one to use, was gonna enter it into SOTW first person, having a hard time choosing.
thanks i added a version without blood on the hands
thanks, added some colour to the cuffs and ash of cig, but done it the same colour maybe ill change the colour of the smoke
thanks for the idea i think ill add some colour to the cuffs
i love really, the lighting and the colours work really well, bg is really well done, i think text looks fine maybe just put the opacity down...
simplicity is really nice, its a great effect, really well done mate, good job
love the lighting and the bg and how the render fits into really well, great work mate keep it up
looks really good, not so sure about the bg needs something like a little scatter smudge with a clipping mask to give it something, but it still...
looks great, not soo sure about that greyish/purple stuff behind it tho, great work, charmander was my fav (:
last one is the best just sharpen the sprite so we can see what it is and it looks great, keep it up mate
looks great, good work mate
1 n 5 are .... smexi (:, keep it up mate great work
got me thinking hard abou tthis, i think i got a good idea i already started to work on it.
i got a stock that was drawn so i had to clean it up alot which took me along time coz it had pencil marks all over the place, then had to add...
<div align="center">4 new versions of a sig, tell me what u think! CnC would be nice xD Which is the best? Ver.1 [img] New Version Ver. 2 [img]...
alrite, i over blurred the second one coz i wanted depth but i could put less and i also think the bg of second is too similar to c4ds
ty (:
alrite thanks!
take out a small blur brush couple of px and just blur the edges of the render it seems too slapped on if you know what i mean, just blur the...
blur to the left could have had its opacity taken down so it looked more like smoke and so its less distracting
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