just put more color layers on the face. Its alright, but the face really ruins it for me...
general composition, coloring, and lighting are way off. The effects are okay.
Ditch brushes.
we have games...
do you happen to have a photobucket of his stuff (or mancers..) from back then? its been years since i see that stuff
Brushing in general has gone out the window
getting criticism is actually a way to improve greatly.You can't always know the flaws or else you would fix it, or you just naturally have a bias...
yea dude, i saw yours. good luck in that one too
I never thought irrel was all that great tbh. Overhyped in my opinion, but then again, you guys started NL right?
http://www.youtube.com/watch?v=IVu2cX0jEYk
bump
layer>matting>defringe the stock layer (1px)
[img] Large [img] i worked on it from a 600 pixel width and then shrunk it. I would show you that but i didnt put text on the larger one....
[img] .Arkane: [img] gl guys
Your a perfect example of how it was like 3 years ago. Stock>brushing. I was around back then and sigs never took that long. Sigs have evolved...
his sigs were amazing. WAY ahead of his time
yea but opening yoru xbox goes against the warranty and xbox live
Lets hype of the credits more, like 3 years ago. Credit's were everything that mattered back then. Kept activity quite high
I would like to see a little more explosion and 'pop' of color. That would suite the style quite nicely.
I have replaced 3 xbox 360's already. So much for 1/4 xbox's gets screwed over. Im already 3/4
[img]
Poison ftw.It just fits the stock better. It looks great mate
way back when brushing a background was the way to go. and then pixel stretches. Oh the days of joy. Anyone here remember mancer? (_Mancer_,...
usually its just a matter of choice of stock, and if its not that, its just the manner in which you execute it, such as having a misplaced layer...
now what i mean is theres too many sigs in his sig space. you gotta cut it down to just one or two, maximum three of your favorites... not 7.
Separate names with a comma.