Table Of Contents 1. [10a1] Useful Console Commands 2. [10a2] System Diagnostics 3. [10a3] Single Player Commands 4. [10a4] Multiplayer Cheat Commands 5. [10a5] To Practice Solo 6. [10a6] Summoning Characters 7. [10a7] Controlling Summoned Characters 8. [10a8] How To Make Offline Opfor Alive 9. [10a9] Other Items That May Be Spawned 10. [10b1] Binding Keys On The Fly In-Game 11. [10b2] Binding Many Keys With a Text File 12. [10b3] Binding Commo Messages to Keys 13. [10b4] Commo List 14. [10b5] Actions 15. [10b6] Video Recording 16. [10b7] M4A1 Weapon Mods 17. [10b8] Changing the Weapon Mod Set Names 18. [10b9] AK74SU Weapon Mods 19. [10c1] Other Weapon Mods 20. [10c2] Using Incendiary Grenades On Non SF Maps with Cheats Enabled 21. [10c3] Using PDM Mines on Cheat servers 22. [10c4] How to use "Aliases" in User.ini 23. [10c5] Admin Commands 24. [10c6] Punk Buster Commands 25. [10c7] PB Power Tips 26. [10c8] Cool / Weird Things To Do 27. [10c9] Useful Binds / Aliases 28. [10d1] Admin ForceClass All 29. [10d2] Previously Working/Disabled Commands 30. [10d3] Old New Things 31. [10e1] Quick List Note: Copy the search code, press Ctrl + F, paste it in, and click Find Next to go to a specific section. Make sure there are no extra spaces in any of the commands 1. Useful Commands [10a1] agphud 0/1 - Hides/shows HUD exit - Exit to desktop quit - Exit to desktop relaunch - this should relaunch the game, but actually it only exits. flush - Flushes all caches and relights (Please don't think this fixes server lag, this is only your local system.) setres WxHxD - Set the resolution and color depth. ex: SetRes 800x600x32 netspeed xxxx - Sets netspeed to different setting lanspeed xxxx - Sets lanspeed to different setting (default is 20000, you shouldn't change this) open xx.xx.xx.xx - Join a server directly through IP open xx.xx.xx.xx?password=xxxxx - Join a sever directly through IP where the xxxxx is the password playerlist - Useful to start a votekick on someone with weird characters in their name, you would then votekick ## #" (## = the number beside the playername)(third # = reason for vote kick) to initiate a votekick reasonlist - Gives the 5 reasons for votekicking reconnect - Rejoin the server disconnect - Leave the server togglefullscreen - Toggle windowed/full-screen mode preferences - Allows you to see various settings. Do not try to edit Aliases, only keybinds. Sometimes makes game crash. suicide - To kill yourself shake X - X is number of seconds. Makes the screen shake for the number of seconds specified forcereload - Apparently 'Forces' a reload. Unsure if this will overcome the ubiquitous Reload / Run bug. switchteam - This will actually select the opposite team without ever having to bring down the F3 menu setsensitivity X - Does exactly what it says, Sets Mouse sensitivity to X setmousesmoothing X - Unsure what exactly changing this variable will do. Cappy did not note any change in mouse dynamics setsmoothingstrength X - Sets mouse smoothing strength to this number setsmoothingmode <0 or 1> - Turns on or off the two smoothing variables. NOT related to 'reduce mouse lag' keybinding <key> - Shows the keybinding for that particular key. stat fps - Provides frames per second stat net - Provides connection info 2. System Diagnostics [10a2] memstat - Shows Windows memory usage stat all - Shows all stats stat audio - Shows audio stats stat game - Shows game statistics stat hardware - Shows hardware stats stat render - Shows rendering stats stat karma - Shows Karma stats stat none - Removes all stats from screen confighash - Displays configuration info dumpcache - Displays the memory gcache contents (Please don't think this fixes server lag, this is only your local system.) getcolordepth - Displays the maximum color depth supported by your hardware getcurrentcolordepth - Displays your current color depth getcurrentres - Displays your current resolution getres - Tells screen resolution and color depth getcurrenttickrate - Displays your current tick rate getmaxtickrate - Displays the maximum allowed tick rate obj classes - Displays a list of object classes obj garbage - Collects and purges objects no longer in use obj hash - Displays object hashing statistics obj linkers - Displays a list of active linkers obj list - Displays a summary of memory usage debug crash - Test crashes the game with an error debug eatmem - Tests memory allocation until full debug gpf - Test crashes the game with a general protection fault error debug recurse - Test crashes the game by infinite recursion sockets - Displays a list of sockets in use report - this generates a text string that you can copy and past into a text document giving the following information: Report: Version: Build AmericasArmy_Build_[2004-06-01_02.01.01] URL: bridge?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255?UserName=YourName?MAC=YourMACAddress Location: 0 0 0 Game class: AGP_GameSinglePlayer Location is always 0, 0, 0. However URL is dynamic and will display a server IP if you are playing online. 3. Single Player Commands [10a3] behindview 1/0 - For 3rd person on/off freecamera 1/0 - For 3rd person, independently rotating view on/off fly - To fly ghost - To fly through objects fov X (FOV 85 is default) - To change field of view playersonly - Toggles freezing effects(ex: muzzle flash) slomo X = (SLOMO 1 is default) - To change time rate setspeed X = (1 is default) - To change player speed setjumpz X = (325 is default) - To change player jump walk - puts you back on the ground, counters fly/ghost deathstalker - Toggle unlimited ammo on/off entropy - Toggle invincibility on/off SetCameraDist(#) - Set camera distance CheatView(x) - See what actor x‘s view is Changesize – change players size, 1 is default ViewSelf - Target Camera on player Amphibious - Underwater mode (says it works but it really wont do anything) Invisible - Toggle Invisibility AllAmmo - Give player ammo for all weapons (says it works but does nothing) wpnrecoil - Toggle recoil on/off changewpnfov X (FOV 85 is default) - To change field of view judas - Toggle perfect accuracy wpnaccuracy - Toggle perfect accuracy rend perbone - Adds wireframe to the characters body kind of, not sure exactly, see it with behindview or freecamera rend skin - Toggles skin. Doesn’t render enemies, only renders teammates that have helmets, and the bullets that they have in their gun's chamber. teleport - Teleports your player to the place on the map you are looking. Doesn't go through the fog and don't look up high unless you have god on(or want to die) switchlevel <mapname> - Goes to the map specified freezeframe X - X is number of seconds. Freezes the frame after X amount of seconds lockcamera - Detaches the player from the camera. The camera sits where the player was last looking and the player is free to roam. setgravity X - +X for antigravity, -X for standard gravity. I think -1000 is default viewbots - Views from the next summoned character viewclass <class> - Goes to that particular class of character killpawns - Removes all practice dummies KillViewedActor - Kills yourself ShowPaths - Shows paths probably for future bots WinMatch - Tells game to act like you've won? WeakObjectives - ? 4. Multiplayer Cheat Commands [10a4] mpcheat class X OR mpcheat changeclass X where X is a command below (Note: Do NOT change class before jumping out of the airplane in airborne missions.) r - M16A2 m - Modded M4 without M4 Mods m4m - Modded M4 with m4 Mods m4a1auto - Ranger M4A1 ma - Ranger M4A1 ar - M249 g - M16A2/M203 at4 - AT4 s - M82 s82 - M82 s24 - M24 spr - Special Purpose Rifle m9 - M9 Pistol b - Shotgun sf - Modded M4A1 (or AK74SU) ak - AK47 ak74su - AK74 gp - AK w/ launcher rpg - RPG7 rpk - RPK Light Machine Gun svd - Dragunov sniper rifle mos - Mosin-nagant sniper rifle v - VSS "Vintorez" sl - Squad Leader ft - Fireteam Leader rct - recruit (no weapons) d - Gives you 3 door breachers, and an M4 BDM - BDM mpcheat binoc - To get regular binoculars mpcheat binoc 1 - To get regular binoculars mpcheat binoc 2 - To get Radio Tower binoculars mpcheat binoc 3 - To get Special Forces binoculars. mpcheat freecamera 1/0 - 3rd person, independently rotating camera on/off mpcheat behindview 1/0 - 3rd person, dependently rotating camera on/off mpcheat god - To get god mode mpcheat ghost - To get ghost mode mpcheat nvg - To get night vision goggles mpcheat walk - Puts you back on the ground, counters fly/ghost mpcheat medic - To get medic patches mpcheat medic X - To get the specified number of medic patches when X is a #(max is 254) mpcheat paramsammo 1/0 - for unlimited ammo on/off mpcheat fov X (90 is default) - To change field of view mpcheat slomo X (1 is default - To change the speed of the game 5. To Practice Solo [10a5] Most of the following commands will NOT work on a multiplayer server even if cheats are enabled. Hit ~ or TAB to bring down console. Type open mapname where mapname is a map below Online Maps Bridge Bridge_SE FLS HQ_Raid Insurgent_Camp JRTC_Farm Mountain_Ambush Mountain_Pass Mountain_Pass_se Mout_Mckenna Pipeline Pipeline_SF Radio_Tower River_Basin SFarctic SFcsar SFhospital SFrecon SFsandstorm SFvillage Swamp_Raid Tunnel Urban_Assault Weapons_Cache Weapons_Cache_SE Woodland_Outpost SFpcr SFBlizzard SFCourtyard SFWaterTreatment Training Maps camp_mackall entry EandE jump_tower leavenworth live_jump m24_range m82_range medic_training1 medic_training2 medic_training3 medic_field obstacle rifle_range tactical_training us_weapons Type mpcheat class x where x is one of the following listed classes (Note: Do NOT change class before jumping out of the airplane in airborne missions.) r - M16A2 m - Modded M4 without M4 Mods m4m - Modded M4 with m4 Mods m4a1auto - Ranger M4A1 ma - Ranger M4A1 ar - M249 g - M16A2/M203 at4 - AT4 s - M82 s24 - M24 spr - Special Purpose Rifle m9 - M9 Pistol b - Shotgun sf - Modded M4A1 (or AK74SU) ak - AK47 ak74su - AK74 gp -AK w/ launcher rpg - RPG7 rpk - RPK Light Machine Gun svd - Dragunov sniper rifle mos - Mosin-nagant sniper rifle v - VSS "Vintorez" BDM - BDM d - M4 with Door Breachers and PDMs sl - Squad Leader ft - Fireteam Leader rct - recruit (no weapons) 6. Summoning Characters [10a6] Note: All people and objects that you can summon only summon on Multiplayer maps in single player mode. You can't spawn them on training maps. summon agp_characters.npc_medinstructor summon agp_characters.npc_nurse summon agp_characters.npc_specialforces summon agp_characters.npc_medstudent summon agp_characters.npc_student summon agp_characters.npc_drillinstructor summon agp_characters.npc_ambient summon agp_characters.npc_soldier summon agp_characters.npc_civilian summon agp_characters.npc_doctor summon agp_characters.npc_flightcrew summon agp_characters.npc_towerobserver summon agp_characters.npc_towerobserverfemale summon agp_characters.npc_airbornesoldier summon agp_characters.npc_airborneinstructor summon agp_characters.npc_virtualgeorge summon agp_characters.agp_character - default character (You) summon agp_characters.npc_actionable - (doesn't walk, or do anything yet.) summon agp_characters.npc_ambient - (same character as above, doesn't walk) summon agp_characters.npc_EEGuard - I must say you will be amazed when you see this, you won't be expecting it, unlike other characters, before you even type walk, this character has moving object around him, and he moves around randomly, looks around, the face part isn't exactly aligned, but this is pretty cool, and just so you know, dont shoot him. tongue.gif killpawns - Removes all practice dummies walk - Makes some dummies come alive 7. Controlling Summoned Characters [10a7] After summoning one of the characters above type: avatar agp_characters.npc_NAME. Once you hit enter you will go to the other body. You can see your other body standing there. Use Freecamera and behind view to see a good view of your body. Not all of the characters work the same like nurse and virtualgeorge so just test them out. I tried it with the civilian and several others so I think they all work just differently. If you have more then one of the same pawn just use avatar with the same character code again and it will switch you between them. To get back to your original body use the character pawn(as long as he isn't dead). 8. How to Make Offline Opfor Alive [10a8] First summon the agp_characters.npc_soldier. You can have one or many. NOTE: You can spawn many of them but if you spawn too many and then make them come to life your game will slow down A LOT or almost completely stop. If this happens use killpawns to remove them. After you have summoned them move away quickly because they will shoot at you just a little after you make them alive or you can type mpcheat god or god so you won't die from the shots. Then type walk and they will yell in opforeign then pull out an AK47. If you place one right behind the other and stand in front of one of them, the one on the other side of the one in front of you will be shot by the other. Here is an example. y=you, x=one soldier, z=another soldier y x z In this example z will shoot x. They are not that smart yet as they are still being coded. After you kill them you can type walk to make them come back to life. Sometimes the opfor will walk around. If they are near a ladder and you throw a grenade near them they will often walk. The agp_characters.npc_doctor will sometimes follow you around if you make him come to life like the opfor above. Then you hit the action button (default is e) your player will yell "Move Out". Sometimes he will follow and sometimes he doesn't. If you go up to him and hit action again your player will yell "Stop" and it makes him stop following you. 9. Other Items That May be Spawned [10a9] (Some of these might not work. If anyone finds a way to get them to work tell me. Don't say anything if you just can't get it to work.) Weapons summon agp_inventory.PickupW_M16A2_Rifle - M16 Rifle summon agp_inventory.PickupW_GP30_Gren - GP30 Grenadier summon agp_inventory.PickupW_M82_Sniper - M82 Sniper Rifle summon agp_inventory.PickupW_RPK_SAW - RPK SAW summon agp_inventory.PickupW_M4A1_Auto_Rifle - M4A1 Rifle summon agp_inventory.PickupW_M249_SAW - M249 SAW summon agp_inventory.PickupW_M24_Sniper - M24 Sniper Rifle summon agp_inventory.PickupW_M203_Gren - M203 Grenader summon agp_inventory.PickupW_AK74su_Rifle - AK74 Rifle summon agp_inventory.PickupW_AK47_Rifle - Ak47 Rifle summon agp_inventory.PickupW_MosinNagant_Sniper - Mosin Nagent Sniper Rifle summon agp_inventory.PickupW_SVD_Sniper - Dragonuv Sniper Rifle summon agp_inventory.PickupW_AT4_Rocket - AT4 Rocket Launcher summon agp_inventory.PickupW_RPG7_Rocket - RPG7 Rocket Launcher summon agp_inventory.PickupW_M870_Shotgun - Shotgun summon agp_inventory.PickupW_M9_Pistol - M9 Pistol summon agp_inventory.PickupW_SPR_Sniper - SPR Sniper Rifle summon agp_inventory.PickupW_Vintorez_Sniper - Vintorez Sniper Rifle summon agp_inventory.Pickup_Headphones - Headphones (very weird, can drop to get rid of it, but doesn't show it being dropped) Grenades summon agp_inventory.PickupT_M67_Frag - Frag Grenade summon agp_inventory.PickupT_M83_Smoke - Smoke Grenade summon agp_inventory.PickupT_M84_Stun - Flash Grenade summon agp_inventory.PickupT_M14_Incendiary - Incendiary Grenade summon agp_inventory.PickupT_MILES_Grenade - Miles Frag Grenade summon agp_inventory.PickupT_RGD5_Frag - Enemy Frag Grenade summon agp_inventory.PickupT_PDM_Mine - PDM Mine summon agp_inventory.PickupT_DoorBreacher_Demo - Door Breacher summon agp_inventory.PickupT_M583_Flare - Flare Grenade(buggy, spawns as Incendiary grenade, picks up into your smoke category, and works like invisible smoke grenade) Ammunition summon agp_inventory.PickupAmmo_40mm_1_Gren - 40 mm Grenade summon agp_inventory.PickupAmmo_556mm_20_Mag - M16 Training Ammo summon agp_inventory.PickupAmmo_556mm_30_Mag - M4/16 ammo summon agp_inventory.PickupAmmo_556mm_200_Belt - M249 ammo summon agp_inventory.PickupAmmo_762mm_100_Drum - RPK ammo summon agp_inventory.pickupammo_545mm_30_mag - AK47/AK74 ammo summon agp_inventory.PickupAmmo_762mm_5_Rounds - M24/MOS ammo summon agp_inventory.PickupAmmo_127mm_10 - M82/SVD ammo summon agp_inventory.PickupAmmo_30mm_1_gren - GP30 ammo summon agp_inventory.PickupAmmo_RPG7_PG7B - RPG ammo summon agp_inventory.PickupAmmo_12gauge_7_rounds - Shotgun ammo summon agp_inventory.PickupAmmo_9x19mm_15_mag - M9 ammo Objects summon agp_objects.agp_palmtree - Palm Tree summon agp_objects.agp_rangeflag - Flag Effects summon agp_effects.fx_exp_bigfire - A large fire summon agp_effects.fx_exp_mediumfire - A medium fire summon agp_effects.fx_exp_smallfire - A small fire summon agp_effects.fx_exp_incendiary - Incendiary Explosion summon agp_effects.fx_exp_incendiaryfire - Fire created by Incendiary summon agp_effects.fx_exp_mediumblackfire - Medium fire with black smoke summon agp_effects.fx_exp_smoke - Black smoke without fire summon agp_effects.fx_exp_tireexplosion - Some type of explosion? summon agp_effects.fx_exp_vehicledeath - Appears to be what will happen when a vehicle is destoryed when added into the game, I like this one smile.gif summon agp_effects.GreenTracerEmitter - biggrin.gif summon agp_effects.M83SmokeEmitter - Same effect as throwing a Smoke Grenade, except it goes on forever summon agp_effects.RPG7MuzzleFlash - Backfire effect of RPG? summon agp_effects.BDMMuzzleFlash - Backfire effect of BDM summon agp_effects.aux_em_compmonitor - Appears to be what happens when you shoot a computer ingame. summon agp_effects.aux_em_FlareSmokeTrail - Smoke with sparks coming out of it summon agp_effects.aux_em_GlassPane - Glass breaking summon agp_effects.aux_em_GlassPane2 - Same as above, more glass summon agp_effects.aux_em_gp30smoke - Smoke from a GP30 summon agp_effects.aux_em_mortar - Have no clue what this is, but I like where its going. tongue.gif summon agp_effects.aux_em_PG7Bsmoke - Looks like a GP30 Trail summon agp_effects.aux_light_ExpLightB - Light of RPG being shot? summon agp_effects.aux_light_signal - Some type of glowing light summon agp_effects.em_bt_BDMexplosion - explosion from a BDM summon agp_effects.em_bt_cloth - these next 5 appear to be what happens when you either shoot or walk on these surfaces summon agp_effects.em_bt_concrete summon agp_effects.em_bt_dirt summon agp_effects.em_bt_dirtchunk summon agp_effects.em_bt_dirtsquib summon agp_effects.em_bt_door_breach_explosion - explosion from a door breacher summon agp_effects.em_bt_electronics - same as above doorbreachexplosion summon agp_effects.em_bt_flashbang - Flashbang explosion summon agp_effects.em_bt_glass summon agp_effects.em_bt_grass summon agp_effects.em_bt_grenexplosion - Appears to be some type of grenade explosion, or at least the old one, because the new one looks a bit different? summon agp_effects.em_bt_grenexplosionB - this mixed with the first one, appears to look like a grenade. summon agp_effects.em_bt_liquid summon agp_effects.em_bt_metal summon agp_effects.em_bt_PG7Bexplosion - PG7B? Explosion summon agp_effects.em_bt_plaster summon agp_effects.em_bt_sand summon agp_effects.em_bt_snow summon agp_effects.em_bt_tile summon agp_effects.em_bt_wood If you plan to summon more than one of the items, your job can be made much easier by binding the summon to a key. This can be done in two different ways. 1.) Open User.ini and change one of the keys to something like: 7=summon agp_characters.npc_soldier 2.) If you know a key you want to bind is unused, you may also bind it using the console by typing the following command: bind <key> <command> example: bind 7 summon agp_characters.npc_soldier When solo, hit "7" key (in this example) to make practice dummies. Note that dummies won't spawn if there isn't room for them in the space you're trying to put them. Also, a dummy's arms are straight out until they take damage. Be sure to backup User.ini before editing. If you manage to somehow kill yourself, simply pull up the console and type "reconnect" to restart the map 10. Binding Keys on the Fly In-Game [10b1] Hit ~ to bring down console. bind <key> <command> Example: bind x say Good Job Your "x" key is now permanently bound (User.ini modified) to say "Good Job". You can, of course, rebind it to something else at any time. It will replace the old bind you had there if any. This will mess you up if you bind it to a movement key. You will then have to go to the settings panel and change it back or type bind <key> <movement name> to fix it. 11. Binding Many Keys With a Text File [10b2] Eventually, you may find that you have more bindings then keys, especially if you make make-specific binds. In order to get around this problem, you can load binds with a text file. In your user.ini file you would have: <key>=exec FILENAME.txt Within FILENAME.txt would look like the following: bind <key> <command> bind <key> <command> bind <key> <command> User.ini Example: X=exec mybinds.txt Y= Z= Within mybinds.txt would look like the following: bind Y Say Hello world bind Z Say Hi there When I load the game, hitting Y will do nothing. But if I hit my X key, it will bind Y to say "Hello World". Using multiple .txt files, you can swap large numbers of binds in and out of your User.ini file. Note: You can modify your user.ini file directly to create individule binds (without the file swapping described above). Just open it up in a text editor (Notepad perhaps), find the keys you want to change, modify them how you want, then save the file and open AA. In Windows the user.ini file, by default, is located at Code: C:\Program Files\America's Army\System\user.ini Note: When importing binds from a text file the "|" (which allows you to put mulitple commands on a single bind) does not work propperly. Many people avoid this limitation by taking advantage of aliases. (See section 21 for more info) Also, make sure you DO NOT use an .ini file for the text files as they will not work. It has to be .txt. 12. Binding Commo Messages to Keys [10b3] <key>=commo<list> | CommoSendMessage <x> where list is radio, shout, whisper, squad, or hand and x is 1 through 28 Example: k=commohand | CommoSendMessage 6 Now for you own: <key>=CommoHand | CommoSendMessage 1 ^ Problem with the above is that it leaves the commo mode in CommoHand Fix: <key>=CommoHand | CommoSendMessage 1 | CommoRadio ^ but now there's a problem here to. Now it leaves the Radio menu open and you have to hit a key to shut it. Proper fix: <key>=CommoHand | CommoSendMessage 1 | CommoRadio | CommoSendMessage 99 This works correctly by sending a bogus commosendmessage to CommoRadio. 13. Commo List [10b4] Each of "commowhisper", "commoshout", "commoradio", and "commoglobal" has an associated chat mode. You can bind these to keys using: <key>=commowhisper | Talk <key>=commoshout | Talk <key>=commoradio | Talk <key>=commoglobal | Talk For use with CommoSendMessage x where x is a number listed below Hand signals <key>=CommoHand 1 - Move out 2 - Stop 3 - Get down 4 - Look this way 5 - Ready 6 - Double time 8 - Affirm 9 - Negative Squad Commands <key>=CommoSquad 1 - Squad, form up! 2 - Squad, spread out! 3 - Fall back! Fall back! 4 - Squad, Open fire 5 - Squad, Cease fire 6 - Squad, Hold this position 7 - Squad, Report in 8 - Squad, Silence! Silence! 9 - Squad, Operate as a unit 10 - There's no I in team 11 - That may be your way, but it's not the army way 12 - What are you doing solider? 13 - Hit the dirt! 14 - Stay down 15 - Grandma was slow but she was old 16 - That don't make no sense at all 17 - Good job soldier! 18 - Great job team! Whisper/Shout/Radio <key>=CommoWhisper <key>=CommoShout <key>=CommoRadio 1 - Move out 2 - Stop 3 - Cover me 4 - Enemy spotted 5 - Take cover 6 - Enemy down 7 - Area secure 8 - Roger 9 - Negative 10 - Up 11 - Down 12 - Left 13 - Right 14 - North 15 - South 16 - East 17 - West 18 - Hooah 19 - Sniper 20 - Frag'em 21 - Smoke'em 22 - Flash'em 23 - Grenade 24 - Ready 25 - I'm hit 26 - Get the door 27 - Check your flanks 28 - Psst - Whisper; Frag Out - Shout; Silent Beep - Radio 31 - Stop so I can Treat You 32 - Medic! [Position] 14. Actions [10b5] Action - Open doors, take objectives, etc... AGPMainMenu - AA main menu AltFire - Alternate fire mode Binoculars - Selects Binoculars (SGT/FTL only) Brightness - Changes screen brightness CallMedic - Player yells "Medic" if injured CommoCycle - Cycles through commos CommoGlobal - Global (seen by all players if alive(only seen by dead players if you are dead)) CommoHand - Hand signal commos CommoRadio - Radio commos CommoShout - Shout commos (Heard by all in range) CommoSquad - Squad commos CommoWhisper - Whisper commos (Heard by all in range) Console - Pull up the console Contrast - Changes monitor contrast Crawl - Same functionality as Crouch Crawling - Prone/Standing toggle Crosshair - Change crosshair Crouch - When pressed it will only go to crouched, repressing while crouched causes no stance change. Unlike the Crouching command, which when double pressed, will cause you to stand. Crouching - Crouch/Standing toggle DecreaseRange - Decreases the range on weapons with adjustable sights DemolitionItem - Brings out Door Breachers if you have in inventory FastMove - Toggle run/walk Fire - Fire Weapon (must be bound to key) Fixjam - Fix jammed weapon Flush - flushes graphics, useful for low end systems FreeLook - Free look Gamma - Changes monitor gamma GrenadeIncendiary - Select an incendiary grenade Grenadeflash - Select a flash grenade Grenadefrag - Select a fragmentation grenade GrenadePDM - Select a PDM Mine Grenadesmoke - Select a smoke grenade IncreaseRange - Increases the range on weapons with adjustable sights Jump - Jump LeanLeft - Lean/roll left LeanRight - Lean/roll right LeftRail - Activate mod on the left rail LookDown - Moves aimpoint down LookUp - Moves aimpoint up MoveBackward - Move backwards MoveForward - Move forwards NV - Night vision goggles Pause - Pauses single player game PlayerList - Shows list of players Quit - Exit America's Army Reload - Reload weapon ReportIn - Reports in your current location to team Resolution - Change screen resolution Reasonlist - Shows reasons for kicking a player RightRail - Activate mod on the right rail Say - Prompts for text message SelectClass - Shows the weapons selection screen SelectTeam - Shows the team selection screen SetIndex 0 - Changes M4 Mod set to number 1 SetIndex 1 - Changes M4 Mod set to number 2 SetIndex 2 - Changes M4 Mod set to number 3 SetIndex 3 - Changes M4 Mod set to number 4 SetIndex 4 - Changes M4 Mod set to number 5 SetSquadTarget - Sets squad objective Shot - Takes a Screenshot (Saved as .bmp in America's Army/ScreenShots directory) ShowObjectives - Shows mission objectives ShowScores - Shows scores and most teammates/opponents Sprint - Makes you start sprinting if you are moving already Stand - Same functionality as Crouch Strafe - set strafe mode on/off StrafeLeft - Strafe left StrafeRight - Strafe right Suicide - Kill yourself SupportedFire - Switch to supported fire/grenade mode (M249, M24, M82, M203, GP30 only) Suppressor - Puts the suppressor on the modified M4 SwapHands - Shoulder/unshoulder weapon Talk - Prompts for text message TeamSay - Prompts for text message that only your team sees TeamTalk - Prompts for text message that only your team sees ThrowWeapon - Drops weapon to ground TurnLeft - Turns aimpoint left TurnRight - Turns aimpoint right Turn180 - Turns character 180 degrees around UseJoyStick - Enable JoySticks Votekick - Initiate/add a vote to a votekick ZeroRange - Zeros the range on weapons with adjustable sights Zoom - Brings up sights/scope 15. Video Recording [10b6] demorec <filename> -records the demo demoplay <filename> - playbacks the demo file stopdemo - halts the recording As of 2.4, the Demos now record chat going on in the server, your gun, your HUD, almost everything. 16. M4A1 Weapon Mods [10b7] All you do is go to the Personal Jacket tab on the main Americas Army. Then you click the Weapon Mod tab on the top. You can have up to 5 sets of mods. Only the available mods are shown. If you feel like editing the WeaponMods.ini file, you can use the information below. Make sure there are no extra spaces at the ends of the lines after pasting the text. There should be one extra space on each line at the end after pasting. Slot 0=Top Rail Slot 1=Front Rail Slot 2=Left Rail Slot 3=Right Rail Slot 4ottom Rail Slot 5arrel Slot 0 AGP_Inventory.WeaponMod_Acog4x AGP_Inventory.WeaponMod_M68_AimPoint AGP_Inventory.WeaponMod_Ironsight AGP_Inventory.WeaponMod_HeatShield Slot 1 AGP_Inventory.WeaponMod_Reflex AGP_Inventory.WeaponMod_HeatShield Slot 2 AGP_Inventory.WeaponMod_HeatShield Slot 3 AGP_Inventory.WeaponMod_HeatShield Slot 4 AGP_Inventory.WeaponMod_Flare_Gren AGP_Inventory.WeaponMod_M203_Gren AGP_Inventory.WeaponMod_Harris_Bipod AGP_Inventory.WeaponMod_HeatShield Slot 5 AGP_Inventory.WeaponMod_Virtual_Cone_Suppressor AGP_Inventory.WeaponMod_M4qd_Suppressor Mods in 1.9, currently not working AGP_Inventory.WeaponMod_Anpvs10_Sight AGP_Inventory.WeaponMod_VliFlashPoint AGP_Inventory.WeaponMod_Anpeq5_Laser It works like Slot_<SLOT>_(<INDEX>)=<MOD> where <SLOT> is the mod slot, <INDEX> is the index of the set of mods and <MOD> is one of the listed mods. Mods only work on some slots, like the M203 and the Harris Bipod work on slot 4 and no others. To change from one index of the gun to another type SetIndex <X> where <X> is an index to use that set of mods, then type mpcheat changeclass m4m to get the modified m4 with the new index settings put on it. You type suppressor to toggle the suppressor on and off. The laser and flashlight are probably activated by typing leftrail and rightrail, but I don't think the code has been added for them yet because they do nothing. Another cool thing is that they work on cheat servers too, so you can play online with modified m4's. 17. Changing the Weapon Mod Set Names [10b8] Thanks to {TfC[R]}FluffyBunny for this There will be info in between the IndexName(#)=SetName stuff for the mods on each set. Some of them will be bunched together if there are more than one set with the same mods. You just rename the parts where it says Set #. You can put this in your WeaponMods.ini [AGP_Inventory.Weapon_M4A1_Rifle_Mod] CurrentIndex=0 IndexName(0)asic IndexName(1)=Sniper IndexName(2)=Grenades IndexName(3)=Flares IndexName(4)=All Rounder This will change the names of the selections on the Weapon Mods menu in game to Basic, Sniper, Grenades, Flares and All Rounder, or you can change them to whatever you want. 18. AK74SU Weapon Mods [10b9] Thanks to inos for this You can get the AK74SU if you mod the WeaponMods.ini file with the stuff below. You can have both the AK74SU and M4A1 mods in the same file. Just use setweapon agp_inventory.weapon_ak74su_rifle to switch to the AK74SU, and setweapon agp_inventory.weapon_m4a1_rifle_mod. Use class sf to get the mods. After switching from the AK to the M4, or vise-versa, you need to use class sf again. Make sure there are no extra spaces at the ends of the lines after pasting the text. There should be one extra space on each line at the end after pasting. It seems that only Set 1 works, so maybe someone can figure the others out. [WeaponMods] CurrentWeapon=AGP_Inventory.Weapon_AK74su_Rifle [AGP_Inventory.Weapon_AK74su_Rifle] CurrentIndex=1 IndexName(0)=Set 1 Slot_0_(0)=AGP_Inventory.WeaponMod_AKs74u_Ironsight Slot_1_(0)=AGP_Inventory.WeaponMod_Kobra_Reflex Slot_2_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_5_(0)=AGP_Inventory.WeaponMod_PBS4_Suppressor IndexName(1)=Set 2 Slot_0_(1)=AGP_Inventory.WeaponMod_PSO Slot_1_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_2_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(1)=AGP_Inventory.WeaponMod_BS1_Gren Slot_5_(1)=AGP_Inventory.WeaponMod_PBS4_Suppressor IndexName(2)=Set 3 Slot_0_(2)=AGP_Inventory.WeaponMod_Compact_AimPoint Slot_1_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_2_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_5_(2)=AGP_Inventory.WeaponMod_PBS4_Suppressor IndexName(3)=Set 4 Slot_0_(3)=AGP_Inventory.WeaponMod_AKs74u_Ironsight Slot_1_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_2_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_5_(3)=AGP_Inventory.WeaponMod_PBS4_Suppressor IndexName(4)=Set 5 Slot_0_(4)=AGP_Inventory.WeaponMod_AKs74u_Ironsight Slot_1_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_2_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_3_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_4_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshield Slot_5_(4)=AGP_Inventory.WeaponMod_Cone_Suppressor Slot 0=Top Rail Slot 1=Front Rail Slot 2=Left Rail Slot 3=Right Rail Slot 4ottom Rail Slot 5arrel Mods Available: Slot 0 AGP_Inventory.WeaponMod_PSO AGP_Inventory.WeaponMod_Compact_AimPoint AGP_Inventory.WeaponMod_AKs74u_Ironsight AGP_Inventory.WeaponMod_HeatShield Slot 1 AGP_Inventory.WeaponMod_Kobra_Reflex AGP_Inventory.WeaponMod_HeatShield Slot 2 AGP_Inventory.WeaponMod_Virtual_Heatshield Slot 3 AGP_Inventory.WeaponMod_Virtual_Heatshield Slot 4 AGP_Inventory.WeaponMod_BS1_Gren AGP_Inventory.WeaponMod_HeatShield Slot 5 AGP_Inventory.WeaponMod_PBS4_Suppressor AGP_Inventory.WeaponMod_Cone_Suppressor 19. Other Weapon Mods [10c1] Thanks to inos for this You can put other weapons in the WeaponMods.ini file. The only other weapons modable are the SPR and Vintorez. They only have one setup. [AGP_Inventory.Weapon_SPR_Sniper] CurrentIndex=0 Slot_0_(0)=AGP_Inventory.WeaponMod_VariX_Scope Slot_1_(0)=AGP_Inventory.none Slot_2_(0)=AGP_Inventory.none Slot_3_(0)=AGP_Inventory.none Slot_4_(0)=AGP_Inventory.WeaponMod_Harris_Bipod Slot_5_(0)=AGP_Inventory.WeaponMod_SPR_Suppressor [AGP_Inventory.Weapon_Vintorez_Sniper] CurrentIndex=0 Slot_0_(0)=AGP_Inventory.WeaponMod_Vintorez_Scope Slot_1_(0)=AGP_Inventory.none Slot_2_(0)=AGP_Inventory.none Slot_3_(0)=AGP_Inventory.none Slot_4_(0)=AGP_Inventory.WeaponMod_Virtual_Harris_Bipod Slot_5_(0)=AGP_Inventory.WeaponMod_Virtual_SPR_Suppressor You can also put other weapons so when you use class sf you start with it. You don't have to have the mod stuff with it. Here is how the shotgun would work: CurrentWeapon=AGP_Inventory.Weapon_M870_Shotgun It's basically just the code you use to summon, but you put AGP_Inventory.Weapon_<weapon>_<weaponname> 20. Using Incendiary Grenades On Non SF Maps with Cheats Enabled [10c2] This will only work on cheat enabled servers that do not have MILES enabled(laser tag). When you are playing type mpcheat paramsammo 1. Then press 5 you will pull out the grenade. They are very useful for putting at the objective of the other team and blocking doorways. A good example of this is Pipeline. 21. Using PDM Mines on Cheat servers [10c3] To use the PDM Mines, first enter mpcheat class d in the console. Then either bind a key to grenadePDM or just type it in the console. You will pull out a PDM Mine. You can use it just like a regular grenade, only it activates a few seconds after it hits the ground, and only blows up when activated by walking by it, throwing a grenade near it, or shooting it. With class d you also get some door breachers but you can't use them. If you want to look at them enter DemolitionItem in the console. Note: You must be in a server with cheats enabled or in single player. 22. How to use "Aliases" in User.ini [10c4] Thanks to -=UEO=-Sky_Lord- for this Aliases[X]=(Command="Y",Alias="Z") X is the number of the alias. You can have 40 of them (0-39), the game uses a default of 32 (0-31) aliases by itself, but you can lower it to only 11 without affecting anything by using the list below: Aliases[0]=(Command="Button bFire | Fire",Alias="Fire") Aliases[1]=(Command="Button bAltFire | AltFire",Alias="AltFire") Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias="MoveForward") Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias="MoveBackward") Aliases[4]=(Command="Axis aStrafe Speed=-300.0",Alias="StrafeLeft") Aliases[5]=(Command="Axis aStrafe Speed=+300.0",Alias="StrafeRight") Aliases[6]=(Command="Jump | Axis aUp Speed=+300.0",Alias="Jump") Aliases[7]=(Command="Button bAction | Action",Alias="Action") Aliases[8]=(Command="Button bLeanRight | LeanRight",Alias="LeanRight") Aliases[9]=(Command="Button bLeanLeft | LeanLeft",Alias="LeanLeft") Aliases[10]=(Command="Button bSprint | Sprint",Alias="Sprint") Y are the commands that are done when the Alias is trigger, it is the same as what goes after the "=" for the normal binds (<key>=Y) Z is the name of the alias, this how you call it. When you bind a key to Z, the commands Y will happen. Example: Aliases[32]=(Command="ReportIn | CommoSendMessage 3",Alias="CoverMeW") This is Alias number 32. To call it you do something like: Enter=CoverMeW When you press enter this is what will happen: ReportIn | CommoSendMessage 3 If you need any of it to be clarified more, PM -=UEO=--Sky_Lord- or myself. 23. Admin Commands [10c5] open xxx.xxx.xxx.xxx?password=adminpassword - Join a server as admin. Replace the x's with the I.P. Admin a_switchteam <playername> | <playerID> - Switches the team of the specified player (either from Assault to Defense, or vice-versa.) The team switch happens at the beginning of the next round. This is merely a request to change the team of the named player. Other mitigating factors may prevent this player’s team from actually changing the next round. Admin a_open <mapname> OR Admin a_map <mapname> OR Admin switch <mapname> - Opens a new map. These commands can all be used interchangeably. mapname: the name of the map to open. Admin restartmap - Restarts the current map. Admin forceclass (<playername> | <playerID>) <class> - Immediately changes the class of the specified player. The class is specified using one of the following abbreviations: r - M16A2 m - Modded M4 without M4 Mods m4m - Modded M4 with m4 Mods m4a1auto - Ranger M4A1 ma - Ranger M4A1 ar - M249 g - M16A2/M203 s - M82 s24 - M24 sf - Modded M4A1 (or AK74SU) ak - AK47 ak74su - AK74 gp -AK w/ launcher rpk - RPK Light Machine Gun svd - Dragunov sniper rifle mos - Mosin-nagant sniper rifle sl - Squad Leader ft - Fireteam Leader rct - recruit (no weapons) D - D BDM - BDM m9 - m9 B - Shotgun AT4 - AT4 RPG - RPG Admin ban [ <playername>] [<time(w|h|d|m)>] [ <IP> | <MAC> ] - Bans the specified player from the server for the amount of time specified, w=weeks, m=minutes, h=hours, d=days Admin kickban [ <playername> | <playerID> ] - Kicks the specified player from the server, and then adds his IP address to the banlist file. Admin kick [ <playername> | <playerID> ] - Kicks the specified player from the server. Admin say <message> - Uses the chat to message players, in Red where everybody can read it. Admin spectate [ <playername | <playerID> ] - Should be working, works for me. To spectate a player. Admin pb_sv_say say <message> - Uses PB to send an admin message to the players. Notice the two spaces after say; it must have them or the first word won't display. The message will appear like this: Punkbuster Client: ADMIN: <text> Admin message <message> - This is similar to admin say, except that the message is delivered in big text to the middle of the screen. Everyone receives the message. Admin mute [ <playername> | <player ID> | all ] - Mutes the chat specified player. This is a server mute and no players can see what he types. This doesn't affect other Admins or SuperUsers. playername | player ID: mutes the specified player. all: mutes everyone on the server. Using it again unmutes the specified player or all. Admin deathmessages [ 1 | on | 0 | off ] - Turns death and damage messages off for all players. 1/on: Turns messages on. 0/off: Turns messages off. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bDeathMessages. Admin score [ 1 | on | 0 | off | round | match ] - Turns the scoreboard on and off. Scoreboard can be displayed at the end of a round, end of a match, or never. Note that certain UI changes mean that even with the scoreboard disabled, players can still (currently) switch to the scoreboard from the weapon selection screen. 1/on: Turns the scoreboard on. 0/off: Turns the scoreboard off. round: Shows scoreboard at end of round only. match: Shows scoreboard at end of match only. When score mode ‘round’ or ‘match’ are specified, the score will be displayed at the appropriate time. The client can then hit ESC to close the score screen, or can wait until the beginning of the next round at which time the score screen will automatically be closed. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is ScoreMode and the possible values are: SSM_On, SSM_Off, SSM_Round, and SSM_Match. Admin motd [ self | all | <text> ] - Sets or displays the message of the day. self: displays message of the day to admin only. all: Displays message of the day to all players. text: The text string to set as the message of the day. We currently have 4 MOTD lines that can be set in ArmyOps.ini. These lines are displayed when a client logs into a server (if they are not blank.) Using the admin motd command to set the MOTD only sets the first line of the MOTD (in the ini file, it’s called MOTDLine1). Similarly, when the self or all parameters are specified, only MOTDLine1 will be displayed. All four lines will still be displayed when a client logs into a server for the first time (provided they aren’t blank.) Admin roekicktimer [ 1 | on | 0 | off ] - Turns on or off the ROE kick timer at the beginning of the round. 1/on: Turns the ROE kick timer on. 0/off: Turns the ROE kick timer off. Note that entering this command has an immediate effect (i.e. the server doesn’t wait until the start of the next round to use the new value). When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKickTimer. Admin roekick [ 1 | on | 0 | off ] - Turns on or off the ROE kick functionality for players exceeding max ROE. 1/on: Turns on ROE kick. 0/off: Turns off ROE kick. The effect of this command is immediate. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKick. Admin roekickdead [ 1 | on | 0 | off] - If enabled, instead of a player being kicked for an ROE penalty, they will be killed. 1/on: Turns ROE kick dead feature on. 0/off: Turns ROE kick dead feature off. The damage type used to kill the offending player is suicide, so to other players it may seem like the culprit killed himself. However, the player gaining the ROE sees a specific message telling him he is being killed due to ROE. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bEnableROEKickDeath. Admin pb_sv_ [ enable | disable ] - Enable enables punkbuster for the server, disable disables punkbuster for the server. Admin pb_sv_gameauth [ 0 | 1 ] - Enables or disables authorization for a server. 0 stops pb from kicking even with auth off. Admin quit - Disconnects you from the server and also shuts down the server you are currently admining. 24. Punk Buster Commands [10c6] Tasks pb_sv_task <start-seconds> <optional-run-every-seconds> - This allows server admins to set a task starting from a specified time in seconds and then running again every x seconds there after. If no re-run value is specified then the task is only run once. This feature is not limited to PB functions and can run in-game functions as well. You may use more than one task if you like. Example: pb_sv_task 10 300 say ^3Visit us at www.yourwebsite.com pb_sv_task 15 305 say ^5Email server admins: [email protected] pb_sv_task 700 "pb_sv_bindsrch com_maxfps" pb_sv_task 700 "pb_sv_bindsrch m_pitch" This will spam your two messages on screen and re run them at the specified times. The last two will run a bind-cvar check once only. pb_sv_tlist - Shows what tasks you have running and shows you what slot number each task is assigned to. pb_sv_taskdel <slot#> - Deletes a task in your list of tasks by slot number. This is useful in keeping multiple tasks from piling up and repeating themselves. In your pbsv.cfg you should insert this command right before your list of tasks to make sure you start off clear. Example: pb_sv_TaskDel 1 pb_sv_TaskDel 2 pb_sv_TaskDel 3 pb_sv_TaskDel 4 Name Management pb_sv_badname <grace-seconds> <filter> - This command will allow you to filter out certain text in names, then give the player x seconds to change the name before being removed from the server. Here are some examples: pb_sv_badname 30 www. pb_sv_badname 30 .com pb_sv_badname 30 UnnamedPlayer pb_sv_badname 30 ogc pb_sv_badname 30 noskill pb_sv_badname 30 noname The first two lines prevent people from using your severs to advertise web sites. The others are just suggested filters and can be adjusted to your preferences. They are all set to give the player 30 seconds of warnings before they are removed from the server. pb_sv_badnamelist - Lists all the bad names in your check list and shows you each lines assigned slot number. pb_sv_badnameDel <slot#> - Deletes a name in your list of bad names by slot number. This is useful in keeping multiple bad names from piling up and repeating themselves. In your pbsv.cfg you should insert this command right before your list of bad names to make sure you start off clear. pb_sv_badnameDel 1 pb_sv_badnameDel 2 pb_sv_badnameDel 3 pb_sv_badnameDel 4 pb_sv_badnameDel 5 pb_sv_badnameDel 6 pb_sv_badname 30 www. pb_sv_badname 30 .com pb_sv_badname 30 UnnamedPlayer pb_sv_badname 30 ogc pb_sv_badname 30 noskill pb_sv_badname 30 noname pb_sv_changePeriod 10 - Amount of seconds allowed between name changes, prevents name spamming. pb_sv_changeMax 5 - Number of total allowed name changes per session. pb_sv_dupNameGrace 20 - Amount of time (in seconds) that a duplicate name has to be changed before that player is removed from the server. This ensures that all players on the server have a unique name. pb_sv_extChar 0 - Control of extended characters in names (characters and symbols that can not be produced from a single key stroke.) 0 to disallow such names. 1 to allow these names. pb_sv_emptyname 0 - Control the option of a an empty name (no name at all). 0 will not allow an empty string to be returned for a name value. 1 will allow an empty string. pb_sv_minName 1 - Dictates the minimum amount of actual characters a players name must have to be allowed on the server. This will double check the above pb_sv_emptyname 0 to make sure a player doesn't enter ^7^7 as a name (which satisfies the pb_sv_emptyname 0 but still returns an empty string to the console.) Set this to one to make sure that a player has at least one standard character in their name. Guid Settings Pb_sv_noguidgrace 30 - Number of seconds that a player with no guid is kicked (0 - 300) We recommend giving players 30 seconds or so in case of slow communication rate with the master auth server. pb_sv_updategrace 300 - Number of seconds that a player with a "no updated status" has to update before being kicked (300 - 600) pb_sv_guidrelax 7 - This setting was added to server version 1.011 to set options for the locked-down guid system. This setting is cumulative based on adding the values for the conditions desired: 1=UNKN Guid, 2=WRONGIP Guid, 4=DUPLICATE Guids. The current default for this setting is 7 (1+2+4) which means that PB will not kick (relax kicking) for any of the three cases. We recommend kicking for at least UNKN guids. Below are the possible combinations: 0= Kick for UNKN guid, wrong ip guid and duplicate guid. 1= Kick for wrong ip guid and duplicate guid. 2= Kick for UNKN guid, and duplicate guid. 3= Kick for duplicate guid. 4= Kick for UNKN guid and wrong ip guid. 5= Kick for wrong ip guid. 6= Kick for UNKN guid 7= Don't kick for UNKN guid, wrong ip guid and duplicate guid. These values are bitmapped and work like the games FLAGS system, but since they are used to "relax" or disable instead of enable, they are reversed in the sense that you don't add up the numbers but rather subtract them. Auto Kicking pb_sv_CQC 1 - This allows admins to turn off / on the feature that shows players why they were kicked (bad name, cvar violation, hook, no guid, etc.) We recommend leaving this ON, so people can see why they were kicked. 1 is ON and 0 is OFF. pb_sv_KickLen 10 - When kicked from the server for a violation (bad name, cvar violation, hook, no guid, etc.) this is the time (in minutes) that person must wait before they can re-join the server. Manual Screen Shots To manually take a screen shot, in game from your console of all players, the command is: pb_sv_getss To manually take a screen shot of a specific player, get all the players slot numbers by doing a pb_sv_plist [enter] and when you get the slot number of the person you want to take a screen shot of ( lets say its player number 4 ) type: pb_sv_getss 4 Automatic Screen Shots To set up your server to take automatic screen shots, you will need to use and understand the following commands in your pbsv.cfg. pb_sv_autoss 1 - This setting tells your PB enabled server whether it should retrieve screen shots automatically. Setting to 1 will turn the auto screen shot capture ON and setting it to 0 will turn it OFF. The default is OFF. pb_sv_autossfrom 60 - This is the MINIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 60 seconds. Remember that taking screen shots from every player every 60 seconds will rack up a nice number of screen shots in your PB's screen shots folder and use plenty of system resources, sometimes resulting in lag. If there are 10 players on your server and the map lasts 10 minutes, you will be getting 100 screen shots per map. Be careful with this setting. Some recommended settings and samples will be presented at the end of this page. pb_sv_autossto 1200 - This is the MAXIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 1200 ( 20 minutes. ) Some recommended settings and samples will be presented at the end of this page. pb_sv_ssfloor 1 PB - screen shots are taken and then saved numerically. This is the "starting" number that PB will use to name screen shots. Default is 1. pb_sv_ssceiling 100 - This is the highest number PB screen shots will be saved. After screen shot #100, PB will over write the screen shots starting at your pb_sv_ssfloor setting. Default is 100 but this could easily be reached in a few hours. Some recommended settings and samples will be presented at the end of this page. pb_sv_ssdelay 0 - Each player will have to wait a random amount of seconds ( up to the number of this setting ) before actually sending the screen shot after the request has been made. This *may* help reduce lag, as all players don't have to send their shots and then get processed and written at the same time, rather they get done randomly within the time frame set. On the other hand, it may cause more lag ( lets say set to 5 ) from screen shots being sent and processed over a longer period of time ( processing 20 players over a 5 second period, rather than an instantaneous "glitch" from all 20 being done at the same time.) Default is 0 which means there is no delay and all shots are taken at the same time. pb_sv_sspath "" - This is where PB will send the screen shots and the helper html files. The default is "" ( empty ) and need not be specified if you want to keep the shots stored in the default PB screen shots folder. pb_sv_ssheight 240 - The height in pixels of the screen shot. 240 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level. pb_sv_sswidth 320 - The width in pixels of the screen shot. 320 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level. pb_sv_ssSrate 1 - The sample rate ( quality ) of the shot captured. If set to "2" then only every second pixel is taken ( both horizontally and vertically. ) If set to "4" then only every fourth pixel is taken. This reduces file size and cpu usage but significantly reduces the picture quality as well, making it hard to prove those "close calls." Default is 1 and is recommended. pb_sv_ssxpct 50 - Percentage ACROSS the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered. pb_sv_ssypct 50 - Percentage DOWN the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered. Miscellaneous pb_ver - tells the PunkBuster version pb_load - load a script of PunkBuster commands (untested) pb_plist - list of all players on the server and their "PunkBuster status" (Unsure of what this means) pb_power - list of all players on the server and the different PB status' then pb_plist pb_kick # - # is the number of a player. Use "pb_power" or "pb_plist" to find the number. It needs 10 people to kick (vote) the player off the server for about 2-5 mins. The votes only count for one round like the regular kick. pb_myguid - the "unique identifier" PunkBuster has assigned you for this server. pb_sslog - controls whether any ScreenShots taken of you are logged to the System/pb/scrnshot directory. Default is 1 (yes). pb_sssave - controls whether additional information is saved (?) whenever you are investigated (? again). Default is 0 (no). pb_msgprefix - The prefix before any punkbuster messages. Default is "PunkBuster Client". You could change it to "PB Client", for example. (On ET you can apparently change the color, but I don't know how to do this in AA.) pb_syste - apparently you m can change this (from 0 to 1 or vice versa) if you are having lockup problems pb_lan - setting defaults to 0; when set to 1, PB will behave as though it has no internet access pb_webupdate - command adds the PBWEB functionality directly into the PB client; PBWEB should no longer be required to manually update PB clients; PunkBuster will automatically issue this command when necessary to auto-update during gameplay before going into distress mode pb_sv_maxConUpdates - setting defaults to 12; PB Server will not send updates to more than this number of clients simultaneously in an effort to cut down on update timeouts after a recent PB update pb_sv_homepath - command to display PB's home path pb_sv_specname <playername> - Spectates the specified player pb_sv_update - Attempts a PunkBuster server update. pb_sv_rcon - If you have server admin on a specific server and want extra admin privalges, you can use PB Rcon. This works with PB Power so you will need to know how to do that also. When under admin issue the command: admin pb_sv_rcon [min PB power points needed] [Server command] min PB power points needed is where when you give power, you needed that number they're min. to be able to run that command. For server command you can put specific commands <pb_sv_badname, pb_sv_specname..> or if you trust your Power and Rcon people you can do pb_sv_ and they will be able to run all pb_sv_ commands on PB server from in the game. This does not execute regular in game commands. pb_sv_kick [PB slot number] [minutes] [Displayed reason] || Optional: [Private Reason] "Ex. admin pb_sv_kick 4 25 No adversing other clans please." pb_sv_ban [PB slot number] [Displayed reason] || [Private Reason] To empty that ban list, or any other time bans, etc. on the server type.. pb_sv_banempty pb_sv_banmask [IP Mask] Ban a whole mask.. Ex. admin pb_sv_banmask 152.65. No asktrics go in for wildcards. just the dot and stop there. pb_security 0/1 - Can be used to alleviate the *WARNING*: PunkBuster Reports PB Server Running Old Version error (use 0 if u are receiving that error). pb_writecfg can be used 2 write a change the punkbuster configuration so it is autoloaded. pb_sleep 20-500 Can be used to set the number of milliseconds between pb scans. 500 to reduce lag caused by frequent scans. 20 to increase lag by more frequent scans, though I don't know why anyone would even use a higher number. Cvar Checks (Checking of .ini files for variables) pb_sv_cvar "[section] [Cvar_name]" [IN/OUT/INCLUDE/EXCLUDE] [P1] [OptionalP2] To find the section go in Armyops.ini and User.ini and when you find a variable you want to add scroll up till you find something like [Engine.Something] or [<>.<>] That is what the section will be. Now once you have that go back down the specific line you want to check.. this is what Cvar_name will be. Where you see IN/OUT/INCLUDE/EXCLUDE is what kind of variable it is. If the variable is a number, you will most likely use IN or OUT. If the variable is something like True/False, you will most likely use INCLUDE or EXCLUDE. [P1] is what you will be looking for or not looking for. If __ is specified: IN -- [P1] will be the number you want it to be equal to, or if [P2] is defined you want the number to be inside P1 to P2, if only P1 is specified, that number MUST equal P1. OUT -- Basically the opposite of IN. If only [P1] is specified, the number must NEVER equal P1, if P1 and P2 are specified, it can't be inside P1-P2. INCLUDE -- [P1] Will be the only variable that needs to be specified. If P1 is ex. 'True' then that variable must be True to play on your server. EXCLUDE -- Again the opposite of INCLUDE except [P1], you can't have that in it for you to play on that server. Examples: IN - pb_sv_cvar Engine.PlayerInput MouseSenitivity IN 1 4 IN - pb_sv_cvar Engine.Controller Handedness IN 1 OUT - pb_sv_cvar Engine.PlayerInput MouseSenitivity OUT 5 9 INCLUDE - pb_sv_cvar Engine.PlayerController bMessageBeep INCLUDE True EXCLUDE - pb_sv_cvar Engine.PlayerController bMessageBeep EXCLUDE False pb_sv_cvarempty - Gets rid of all cvar checks. Anything that was admin pb_sv_ and list in it, and you expected something to come back will not work.. PB server commands will not echo anything. Ex. pb_sv_badnamelist pb_sv_tlist 25. PB Power Tips [10c7] Thanks to {WP}_Gedron for this This is all about the PunkBuster Player Power System, a system similar to votekick. The only thing different about is certain people can have more weight to a votekick than others. The cool thing is that certain players on their own server can be designated "Deputy" allowing them to remove players from their server (and ban them for 5 minutes[default]). To do this: 1) Log in as admin 2) Type in the console pb_power and retrieve the player's slot number you wish to make a deputy. 3) Type in the console admin pb_sv_power XX 100 where XX=desired deputy player's slot number. Nothing will come up in the console if done correctly. It's good to do another pb_power to check that the right person got the correct votekick power. Then, as that player (in the game), he can easily kick people without logging out and then re-logging in as admin. Also, if a Deputy with 100 is in the server, players cannot kick other players with the pb_kick command, even those with enough points to kick, example being if someone has 10 power, and to kick someone (by default anywho) is 0/10, that player cannot kick. Once the deputy (with 100) has left the server, that player can kick. To do this: 1) Open console 2) type pb_power and retrieve de
this game didn't appeal to me much for the pc but im not much of a pc fan to begin with the console version will probally be alot better