Eye Shine Effect

Discussion in 'GR Classic Archive' started by Ruzdur, Jun 14, 2005.

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  1. Ruzdur

    Ruzdur Well-Known Member

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    I’m going to show you how to add the eye animation found in my sig.

    Step 1. Get a sig that will fit the animation. (Splinter Cell, Riddick or whatever you see fit. Remember to choose a fitting colour for the eyes)

    Step 2. Create a new layer and fill it with black. Create an other layer and place two white spots (Or green if it’s splinter Cell)

    Step 3. Go to blending options choose outer glow. Change the colour to a bit paler then the eyes. Play around with the other stuff.

    [​IMG]

    Step 4. Duplicate the eye layer. Go to filter> render> lens flare. Change brightness to 74%. Use what ever effect you want to.

    [​IMG]

    Step 5. Repeat step four, but make the brightness lower (I chose 60%)

    [​IMG]

    Step 6. Same as before but lighter (I used 45%)

    http://img237.echo.cx/img237/3977/riddickeyelens38zn.jpg[img]

    REMEMBER: The lens flare must on top of the eyes.

    Step 6. Duplicate the sig and the eye layer and place them on top. Select the eye duplicate and change blending mode to screen and change the opacity to about 70%. Merge down. go to adjustments>Brightness contrast. Brightness: –85 Contrast +37

    [img]http://img138.echo.cx/img138/3985/riddickeyedark3ok.jpg

    Step 7. Repeat step 6, but make it lighter. The eye layer’s opacity should be about 50 before merging. (Brightness –35, Contrast +35)

    [​IMG]

    REMEMBER: The eyes must be visible on the darkened sig layers. Also feel free to change the contrast if it’s to light.

    Step 8. Jump to image ready. Make eight animation frames

    Frame 1: Original sig
    Frame 2: Black layer with biggest lens flare.
    Frame 3: Layer with smaller lens flare.
    Frame 4: Layer with smallest lens flare
    Frame 5: The eyes.
    Frame 6: The darkest layer.
    Frame 7. The lighter layer.
    Frame 8: The original sig

    Step 9. Add some delay

    Frame 1: 1 sec
    Frame 2: 0,1 sec
    Frame 3: 0,1 sec
    Frame 4: 0,1 sec
    Frame 5: 1,0 sec
    Frame 6: 0,1 sec
    Frame 7: 0,1 sec
    Frame 8: 2 sec

    Save optimised as and you are done.

    Give creds and rep if you think I deserve it. You can easily add more frames if you want to.
     
  2. Ruzdur

    Ruzdur Well-Known Member

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    38 views and no comments o_O
     
  3. ..::FaZzA::..

    ..::FaZzA::.. Well-Known Member

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    wow great tut keep up the good work
     
  4. elusive

    elusive Well-Known Member

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    good work man. Very creative i think
     
  5. stupidjawa

    stupidjawa Well-Known Member

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    i like that man...i love the sig too...and that effect would look awesome on a splinter cell sig
     
  6. grimsa

    grimsa Active Member

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    Looks very creative, i just think its a bit choppy maybe make a few more frames ^_^
     
  7. Washunka

    Washunka Member

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    :lol: nice it's on good-tutorials yay
     
  8. Ruzdur

    Ruzdur Well-Known Member

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    Yay my first g-t tutorial
     
  9. Razor-47

    Razor-47 Well-Known Member

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    Wow looks good. Might try it out soon.
     
  10. R3D_WUD

    R3D_WUD Active Member

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    Nice, good job.
     
  11. Amora-Bunny

    Amora-Bunny Well-Known Member

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    Great tutorial, +rep.

    Only problem, like in your signature, is I dislike the transition from dark to light. The "glow" white of his eyes should get dimmer as the light approaches, not stop all of a sudden.
     
  12. Hallucinogen

    Hallucinogen Well-Known Member

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    looks cool, may give some sigs a good effect
     
  13. LOGIK

    LOGIK Active Member

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    Never seen anything like that. Very creative and the outcome was nice. Might have to try this sometime ;)
     
  14. Koentje

    Koentje Well-Known Member

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    Your animation looks very choppy when it's lighting up. But it looks cool when it darkens.
     
  15. GCC

    GCC Well-Known Member

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    Wow thats a really cool effect! :D
     
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