Metal Gear Solid-Rising

Discussion in 'Large Artwork' started by H3ll5p4wN, Sep 19, 2010.

  1. H3ll5p4wN

    H3ll5p4wN Well-Known Member

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    I actually made this one for a Large Art competition on another board.

    [​IMG]
     
  2. Deicide

    Deicide Well-Known Member

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    thats pretty nice work..
     
  3. Elpida

    Elpida Well-Known Member

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    Some of the effects made it look grainy. That ruins its quality Imo. I like what you did, but I would stick to urban or metal environments when it comes to mechanical looking characters such as Raiden/Jack.

    Hmm... Where did you get this render? It's unfinished. The cutter artist missed out on all of the lightning features of him. But that's not your fault.

    All in all it's pretty dang cool. Kiu-
     
  4. inverse

    inverse Banned from GR

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    This is really good. I don't see the graininess Elpida is talking about. The one thing I'd really recommend you work on is text. You have the beginnings of good text, but your choice of fonts, and the stretching you've done to them isn't very good, and it's unbalanced. Also positioning needs work.

    But overall this is very, very good.
     
  5. Deicide

    Deicide Well-Known Member

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    I dont see the grainy portions either...
     
  6. H3ll5p4wN

    H3ll5p4wN Well-Known Member

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    Thanks for your CnC's gents,i don't see the grainy portion either,sorry...and Inverse,about the stretching,lol i must have hit the "faux italic" button,just noticed it in the piece now.And about text position,well i was not sure where to place it since it's my 1st LP.;)(i guess you are not applying the rules of third in a LP).But thxs again for your tips and comments.

    Regards,H3llâ„¢
     
  7. inverse

    inverse Banned from GR

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    The rule of thirds is still valid, however your text sits just a little too far out of the 4 points. If you moved the text so it sat with the middle of it just under the elbow, it would be much better.
     

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