Prototype

Discussion in 'Signatures' started by TheDe@th, Oct 14, 2009.

  1. TheDe@th

    TheDe@th Well-Known Member

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    [​IMG]

    v2

    [​IMG]


    Tell me what I could fix to improve it or just comment plz

    Text blows I know that is the main thing I want comments about on what to do with it
     
  2. Crazy 88

    Crazy 88 Senior Member

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    I think the tag should be smaller and the render more centered. It's hard to notice the focal when it's at the top of the tag and then there's a big C4D right below it.

    The C4D is great and the background is fine. The text seems to be too much. It draws my eyes away from the focal.

    The light source seems too bright, and doesn't look natural. Light never is just pure white.
     
  3. TheDe@th

    TheDe@th Well-Known Member

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    Added a v2

    Decreased the lighting a bit and changed the text to something simpler looking


    There are no C4D's, everything is part of the render through lots of editing, clip masking and erasing. I agree that it might be taking away the focal a bit but I wanted it this way so you could see as much of the arm as possible (in case you don't know, this is Prototype and he can mutate into all sorts of things including clawed arms which is part of the render that looks like C4D's, oh yea, he's tearing up a helicopter (metal parts))
     
  4. Proximity-HazeD

    Proximity-HazeD Well-Known Member

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    Well hey death, there's a few things you could change, but it's not to shabby pal :D

    Light Source: You should never have the light source as circle in the tag, you always want it coming from the end of the tag, so basically you can just barely get an
    idea of where the light is coming from, also light isn't actually white it's usually an off color, mainly yellow or blue.

    Background: It's a pretty nice background considering you didn't use any stocks in it.

    Render: Keep in mind that you have a focal point ( Point which is most concentrated on ) usually this is the center of the tag UNLESS you use depth and effects to
    change that. Your render in this case is your focal point and you have him at the top of the signature, bring him towards the center more up there it's not really
    get much eye appeal, infact its barely getting any.

    Depth: There isn't any really.

    Text: This is my most commonly repeated reply.... Text is a make or break thing, it can make your tag great or completely horrible. When you find your self at a cross
    road with text keep trying to find a better place to fit it and a better font. But if it ends up not working please just don't add it, most likely it will be better off.
    Also text is usually just a title of some sort that you add to your art work, or a name that you use to signify your work. So using alot of text effects, usually
    makes it look worse in a signature, so don't do that just use something simple. Usually the best text is always a simple and well placed text. But always try
    to place text into your signatures so you atleast get practice, but you'll come to find that 7/10 times your better off not adding text.

    Hope my comment helps guy
     
  5. Jiin

    Jiin Well-Known Member

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    v1. v2 has terrible text
     
  6. ldratio

    ldratio Member

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    First off, the light source you have used here is well placed but far too strong, next time try taking a large soft white brush on a new layer and brushing, but instead of brushing on the canvas, brush above it on the grey area, this will leave a good light source. And also fine tune it by reducing the opacity of the layer to get a perfect light source.
    The background is exellent and shows you are very good at using minimal resources to create it, the render and background is very well blended, if not one of the best I've seen in a while.
    Although people said there isnt any depth, I can see alot between the foreground c4d, the render and the background, I think you executed it well.
    Version 2 is better for text, as I feel number one's font isnt very good and doesnt suit the style of the sig, keeping it simple is what you have done in version to, and I think you have pulled it off.
    The colour range you have used is also very wise, sticking to the grungy warm colours, rather than using too many different, and opposing colours, well done for this piece, i like it.
     

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