World Of Warcraft

Discussion in 'Gaming' started by Fusic, Aug 25, 2008.

  1. dementia

    dementia Well-Known Member

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    Finally did 25m Anub - Tribute to Mad Skill as well, which was a nice bonus. No cloaks yet though =( (even 10m - we did it with 49 attempts this week ... fucking feral druid decided to play like a dumbass and try to kite anub too long and by 'this week' I don't mean this reset - I mean the last time we did it which was Saturday).
     
  2. Crazy 88

    Crazy 88 Senior Member

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    Sounds like the melee I used to run with in my guild. I don't understand how you can be bad at DPS honestly... It's the EASIEST roll. It's press the same exact ------ing buttons in the SAME order, over, and over, and over, and over, and don't stand in ----. It's just.. incomprehensible how people are THIS bad at WoW lol. WoW isn't hard, at all. It's depressing. The idiocy of the player base is one reason I quit.
     
  3. th31

    th31 Member

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    wow a lot of ppl play didnt realise :D
     
  4. Crazy 88

    Crazy 88 Senior Member

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    It's not like there's 13 million subscribers or anything :P.
     
  5. dementia

    dementia Well-Known Member

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    Every role in WoW is easy.

    The skill cap on the game is significantly lower than most other highly played games, both in the MMO genre (well, especially in the MMO genre) and in every other genre.

    Given, my experience healing isn't significant (ie I hate healing because it's boring to stare at grid for an entire encounter and then finally see what's going on when your guild releases the video), but I have tanked every hard mode available, and most of them on multiple classes, and I am one of the top 20 dks in the world for overall dps amongst ToC heroics (and was Ulduar heroics, but we haven't ran them since ToC was released). The game itself is simply easy. There are people who are geared better than I am, raid in comparable level guilds and still don't know how to properly gem, or the theorycraft behind skill / talent synergies and how to build your character to be most effective at any job it needs to do (this is especially true of dks).
     
  6. scarletham

    scarletham Well-Known Member

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    WoW has always been easy
     
  7. Crazy 88

    Crazy 88 Senior Member

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    If you heal properly you don't have to bury your face in Grid for the whole fight :P, I can heal and watch a fight just perfectly fine and top meters as a shaman (pre3.2 - that was the patch with the shaman buffs I think, and with the Coliseum, right? Yeah, pre 3.2)

    I'll have to admit that yes, WoW IS easy, but some people are just so ------ing ridiculously bad you have to wonder what the ------ they are doing. Having to put up with bad players on a daily basis is one among many reasons I quit.

    Out of the difficulty of roles, I'd have to say the order of difficulty from least to greatest would be DPS, Tanking and then Healing. DPS is obviously the easiest because you have the least to do. Stand out of things, pop CD's during Hero, and press the same 4 or 5 buttons in the same order. Tanking is harder than DPS'ing obviously, you have to make sure to position the boss properly, set up CD chains with the healers on certain bosses (Vezax for example, Shield Wall for the first enrage, GS for the next, PS for the next, GS for the next, etc,) and hold threat. Healing just has a lot to going on, it seems simple on text but in execution it's not so simple. Having to monitor everyones health, and watch your feet. Making sure to know when tanks will take high amounts of damage, and learning which players in your raid are prone to taking extra damage.

    And of course DK's are going to have issues Theorycrafting LOL. Not only is it a new class (meaning there's not a load of information behind the class, albeit the expansion has been out long enough for there to be,) but most of the people that rolled DK's are mouthbreathing retards, honestly. I've met very few skilled DK's. Maybe 1 or 2, and I have toons across multiple realms and on both sides of the faction fence.
     
  8. Crazy 88

    Crazy 88 Senior Member

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    Yes, it has. But you wouldn't think so from the amount of retardation in the game.
     
  9. dementia

    dementia Well-Known Member

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    Every role in WoW is easy.

    The skill cap on the game is significantly lower than most other highly played games, both in the MMO genre (well, especially in the MMO genre) and in every other genre.

    Given, my experience healing isn't significant (ie I hate healing because it's boring to stare at grid for an entire encounter and then finally see what's going on when your guild releases the video), but I have tanked every hard mode available, and most of them on multiple classes, and I am one of the top 20 dks in the world for overall dps amongst ToC heroics (and was Ulduar heroics, but we haven't ran them since ToC was released). The game itself is simply easy. There are people who are geared better than I am, raid in comparable level guilds and still don't know how to properly gem, or the theorycraft behind skill / talent synergies and how to build your character to be most effective at any job it needs to do (this is especially true of dks).
    [/b][/quote]

    If you heal properly you don't have to bury your face in Grid for the whole fight :P, I can heal and watch a fight just perfectly fine and top meters as a shaman (pre3.2 - that was the patch with the shaman buffs I think, and with the Coliseum, right? Yeah, pre 3.2)

    I'll have to admit that yes, WoW IS easy, but some people are just so ------ing ridiculously bad you have to wonder what the ------ they are doing. Having to put up with bad players on a daily basis is one among many reasons I quit.

    Out of the difficulty of roles, I'd have to say the order of difficulty from least to greatest would be DPS, Tanking and then Healing. DPS is obviously the easiest because you have the least to do. Stand out of things, pop CD's during Hero, and press the same 4 or 5 buttons in the same order. Tanking is harder than DPS'ing obviously, you have to make sure to position the boss properly, set up CD chains with the healers on certain bosses (Vezax for example, Shield Wall for the first enrage, GS for the next, PS for the next, GS for the next, etc,) and hold threat. Healing just has a lot to going on, it seems simple on text but in execution it's not so simple. Having to monitor everyones health, and watch your feet. Making sure to know when tanks will take high amounts of damage, and learning which players in your raid are prone to taking extra damage.

    And of course DK's are going to have issues Theorycrafting LOL. Not only is it a new class (meaning there's not a load of information behind the class, albeit the expansion has been out long enough for there to be,) but most of the people that rolled DK's are mouthbreathing retards, honestly. I've met very few skilled DK's. Maybe 1 or 2, and I have toons across multiple realms and on both sides of the faction fence.
    [/b][/quote]
    Try tanking and healing pre-nerf hard encounters.

    Tank > melee dps > healing > ranged dps (tanking especially until wrath). Also, grouping 'dps' alone isn't really fair at all melee dps > ranged dps in terms of difficulty. Why? Because EVERY fucking goddamn encounter blizzard makes involves melee having to run around like monkeys while still getting a skill off every 1.5s (or lower if your a melee with spells and haste) and then most raids stack melee so things that generally target groups (cosmic smash, chain lightning, fires, etc.) all come into the equation that ranged *generally* doesn't see or could easily avoid. The only true difference between healing and ranged dps is that you have multiple targets instead of one (generally, if you're a paladin then you have the easiest job in the raid), and instead of killing something you have to guess the amount of damage in take your raid will take and heal appropriately, or pre-hot if possible. Now, in TBC this was mostly untrue because mana was a significant issue back then. Nowadays you find logs from high end guilds that have had druids rolling hots over the entire raid the whole time and 60-70% overheal while not ooming, or a priest CoHing the raid every GCD (or damn near) and not going OOM. These were significant issues in TBC. If your healers had over about 30% overhealing on the high side you were going to be talked to in order to learn to heal when needed and conserve resources. Now, back then it was tank > healer > melee dps > ranged dps.

    Variant on your class (read: non paladin) you will have issues holding aggro over warlocks and mages pushing 8-9k dps on every fight. Luckily our mages suck and our warlock is an amazing player who knows how to properly use soul shatter, so it becomes next to a non issue as of wrath. Threat in TBC, however, was an entirely different matter. This doesn't account that you will be holding aggro over about 16 dps that 90% of the time are targeting multiple mobs and forcing you to blow taunts every few seconds when some idiot player pulls threat on an off - tanked mob (not so much an issue, as the only times this really matters is champions on Thorim champions and Freya 3 packs, and Anub's burrowers, especially on heroic if you only use 1 tank). I have been more exhausted after a night of tanking in a progression guild as a dk and warrior than I have ever been healing or dps.

    Regarding dks - over 95% of the game are casual idiots, and that's fine if you choose to be casual and not learn your class properly, but the thing that I hate is blizzard *encourages* this behavior now by not making content (or leveling) difficult enough to where you need to learn your class to succeed. In just about every other MMO there is *serious* repercussions when you don't know what you are doing, even while leveling (de leveling is a good example of this - or deleveling *and* losing your gold, like some games do). It isn't limited to death knights at all (and I don't read theorycraft on any general sites, I am generally the one coming up with the derivations and working our the formulas to have my character designed perfectly how it should be), the issue with DKs is that they were *SO* op when wrath first came out that basically everyone flocked to the class. Many other classes were fucked in the transition to wrath (rogues anyone?), and that led to them flocking to the more powerful class. To also add to that - dks are extremely talented in pvp, as they were built with the ability to tank and dps (note that they are the highest dps of the tanks, despite being one of the lowest threat generators), and were made a cooldown class rather than a talent oriented class for damage mitigation, making them exceptionally powerful in arenas per the base class design. This was overlooked on blizzard's part, but has mostly been fixed in high rated arena anyways (in that dks don't really exist in comparison to other classes now). However the first season of wrath DKs were still OP and you got your free gladiator title by hitting random keys and killing people randomly, which made them another attractive options for bad players who didn't want to learn to play.
     
  10. Crazy 88

    Crazy 88 Senior Member

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    Yeah, I agree that melee dps is definitely harder than ranged DPS. I used to play a Fury Warrior and it's just ridiculous how ranged friendly nearly every single fight in the game is. And I still don't think you're giving healing enough credit, but healing probably changes a lot between guilds because some guilds will execute fights more smoothly (less healing needed to be done) and other guilds.. not so much. In terms of tanking, maybe you feel as if it's more difficult because of your class, it's obviously more difficult to hold threat as a Death Knight but since Wrath I've rarely used any other type of tank than a Paladin tank unless it was for Sarth 3d or any other extremely hard hitting fights, all of which can still be completed by a Paladin tank. I never actually thought that role difficulty could vary between class, or even vary between guilds!

    I've gotten pretty worn out from healing many a night, especially when there's just so many people not doing their job correctly and taking so much extra damage. You want to be able to heal everyone. I've been in situations where I use an instant on someone who takes damage and then while I'm locked in the GCD, the tank takes a 30k hit. Some times as a healer you can feel really lonely if the other healers are slacking, because it's VERY noticeable. You wonder why you're the only person topping the tank off, or healing the melee, etc.

    And the last paragraph is entirely true. There's just so many bad players play DK's it's disgusting. And the bad thing is, those bad players still appeared to do well because of how strong the class was.
     
  11. SM ni ft y

    SM ni ft y Well-Known Member

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    25 HM Twins down the other night, off to Anub HM wipes ^_^

    It'll take a little bit but I think we'll be able to get it relatively quickly. You use the Paragon strat for your kill? (2 perma frosts just above centre, kite it all the way down south, kite it back up with a bop)?
     
  12. dementia

    dementia Well-Known Member

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    No, we just aren't idiots on the kite path, we spread out a few seconds prior to the burrow, used ranged AoE to kill the burrowers from a distance and use speed buffs as needed to kite him around and back to an ice patch
     
  13. Greasy Pete

    Greasy Pete Senior Member

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    I dont think i'll ever play WoW.
     
  14. Papermache

    Papermache Well-Known Member

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    I still have 8 months left but I don't think I will ever come back either. This game took ALL my time for so long and it was really quite boring to be honest. Diablo II and Starcraft are much better games.
     
  15. zeus01

    zeus01 Well-Known Member

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    I'd love to play WOW but I can't afford another monthly bill :(
     

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