Nice backroung and a cool render, also good job on the blending ! I think it's one of your best sigs i've seen so far. Keep up the good work old friend
Way too chaotic. No focus, which kinda takes away from the "Realism." Really sketchy text, doesn't fit quite positively. I shouldn't have had to "search" for Kratos, when the tag is based on God Of War. The first thing I should have seen, should be relevant to god of war. Why is he swinging from a vine, about to swing his sword? There's no concept. Effort, I'll give you a B+. But overall delivery and outcome, a C-.
I shouldn't have had to "search" for Kratos, when the tag is based on God Of War. < i agree i really dont understand what im looking at. but i like the idea u have.
I agree with alot of what the past few posts have mention and I just would like to re-state that you need to bring the focal out and the best way to do so if you do not want to pull some strings with the colors is to add some lens focus effects to the piece as a whole use a tiny bit of blur (very minute amount) to the background and other spots that would seem too far away to be in the same focus range as the focal point (main render). I am a huge fan of realism tags and large art and appreciate alot of the realism pieces I come by so I hope you can take a little from what I have said and use it as something to further your knowledge of art in general.
The problem here is that there is no defined focal point. It's took me couple seconds to know what I was looking at. Maybe sharpening the focal and blurring the BG might help a bit. I would also try adding some light near the focal. Also, the text doesn't fit. I'd take it out completely. I really like the realism though. If you just define the focal, you'll have a great tag.
Too messy, bad and impossible angle which throws off perspective and depth, etc. And think about it, would Kratos really be in a jungle?
As a piece of art I love it. Took me some time to realize that there was a horse and a guy on top of it in the picture.
Here's my feedback: I forgot to say that the water adds more depth, instead of just the render on top of everything else. You need something in front of the render to have depth.