We'll I like the idea your going for, but you should really try adding a few more things around here effect wise. and then take some of the stuff thats blurring her off to bring more attention to her.
I have worked on the lighting and have added a light source. The smudged character layers has been removed too. Trying to draw shadows on the sword's inner part hasn't turned out too great, but maybe you guys have a little trick that would help me there. What I would like to get done at some point is to give it something that would provide the oomppphhff that you guys are able to put into your sigs.
For Some Reason my eyes start spinning whenever I look at this sig? Did you put in a swirl effect or something You arn't able to magic wand that sucker and then create a new layer over it and paint bucketing? I guess you could also try brushing a shadow line over it on a new layer and then smudging it into place :\
i thought that was me. and its not bad keep it up. and i remember layin zelda the ocorina or w\e for hours on weekends lol.
Thx for the feedback guys. I worked a bit on putting blurred/smudged c4ds in the picture + worked a bit on the sword + removed the spinning on the background and blurred it a bit. Just realized that I forgot about the gradient maps as I moved the render on top, but I will look at it the next time I work with the sig. Do you think it has improved since version 2? And do you have any C&C, ideas anything, plz let me know. Version 3
hmm... Try to look at sigs like one piece. Dont pile many different aspects into it. Work a sig idea you have around one aspect. What i mean to say is, dont pile C4D because people do, don't smudge because people do, dont paste images and distort cause people do. Have an idea and then use these methods to make it happen. Not the other way around