Ahh, Help With Javascripting Pwease

Discussion in 'Gaming' started by White B O I, Sep 4, 2008.

  1. White B O I

    White B O I Well-Known Member

    Age:
    36
    Posts:
    813
    Likes Received:
    0
    Joined:
    Apr 11, 2006
    Location:
    Table Town, Arizona
    Okay, so on my Website, I use this little nifty script to display my photography/graphics.

    I love the script, I only have 2 problems with it.

    1. Unless all the images on the page have loaded, when you click the image it will go away from the web page instead of popup like it would if all the images were loaded
    and
    2. You can click anywhere on the popup box to close the current viewing, I'd like it to be able to only close if you click the bottom boarder (I've seen it on many websites before)

    Any help is great, an explanation would be even better, I'm horrible with JavaScript :(

    Code:
    // -------------------------------------------------------------------
    // Image Thumbnail Viewer Script- By Dynamic Drive, available at: Dynamic Drive
    // Last updated: Jan 22nd, 2007
    // -------------------------------------------------------------------
    
    var thumbnailviewer={
    enableTitle: true, //Should "title" attribute of link be used as description?
    enableAnimation: true, //Enable fading animation?
    definefooter: '<div class="footerbar">CLOSE - X</div>', //Define HTML for footer interface
    defineLoading: '[img]loading.gif[/img] Loading Image...', //Define HTML for "loading" div
    
    /////////////No need to edit beyond here/////////////////////////
    
    scrollbarwidth: 16,
    opacitystring: 'filter:progid:DXImageTransform.Microsoft.alpha(opacity=10); -moz-opacity: 0.1; opacity: 0.1',
    targetlinks:[], //Array to hold links with rel="thumbnail"
    
    createthumbBox:function(){
    //write out HTML for Image Thumbnail Viewer plus loading div
    document.write('<div id="thumbBox" onClick="thumbnailviewer.closeit()"><div id="thumbImage"></div>'+this.definefooter+'</div>')
    document.write('<div id="thumbLoading">'+this.defineLoading+'</div>')
    this.thumbBox=document.getElementById("thumbBox")
    this.thumbImage=document.getElementById("thumbImage") //Reference div that holds the shown image
    this.thumbLoading=document.getElementById("thumbLoading") //Reference "loading" div that will be shown while image is fetched
    this.standardbody=(document.compatMode=="CSS1Compat")? document.documentElement : document.body //create reference to common "body" across doctypes
    },
    
    
    centerDiv:function(divobj){ //Centers a div element on the page
    var ie=document.all && !window.opera
    var dom=document.getElementById
    var scroll_top=(ie)? this.standardbody.scrollTop : window.pageYOffset
    var scroll_left=(ie)? this.standardbody.scrollLeft : window.pageXOffset
    var docwidth=(ie)? this.standardbody.clientWidth : window.innerWidth-this.scrollbarwidth
    var docheight=(ie)? this.standardbody.clientHeight: window.innerHeight
    var docheightcomplete=(this.standardbody.offsetHeight>this.standardbody.scrollHeight)? this.standardbody.offsetHeight : this.standardbody.scrollHeight //Full scroll height of document
    var objwidth=divobj.offsetWidth //width of div element
    var objheight=divobj.offsetHeight //height of div element
    var topposition=(docheight>objheight)? scroll_top+docheight/2-objheight/2+"px" : scroll_top+10+"px" //Vertical position of div element: Either centered, or if element height larger than viewpoint height, 10px from top of viewpoint
    divobj.style.left=docwidth/2-objwidth/2+"px" //Center div element horizontally
    divobj.style.top=Math.floor(parseInt(topposition))+"px"
    divobj.style.visibility="visible"
    },
    
    showthumbBox:function(){ //Show ThumbBox div
    this.centerDiv(this.thumbBox)
    if (this.enableAnimation){ //If fading animation enabled
    this.currentopacity=0.1 //Starting opacity value
    this.opacitytimer=setInterval("thumbnailviewer.opacityanimation()", 20)
    }
    },
    
    
    loadimage:function(link){ //Load image function that gets attached to each link on the page with rel="thumbnail"
    if (this.thumbBox.style.visibility=="visible") //if thumbox is visible on the page already
    this.closeit() //Hide it first (not doing so causes triggers some positioning bug in Firefox
    var imageHTML='[img]'+link.getAttribute([/img]' //Construct HTML for shown image
    if (this.enableTitle && link.getAttribute("title")) //Use title attr of the link as description?
    imageHTML+='
    '+link.getAttribute("title")
    this.centerDiv(this.thumbLoading) //Center and display "loading" div while we set up the image to be shown
    this.thumbImage.innerHTML=imageHTML //Populate thumbImage div with shown image's HTML (while still hidden)
    this.featureImage=this.thumbImage.getElementsByTagName("img")[0] //Reference shown image itself
    this.featureImage.onload=function(){ //When target image has completely loaded
    thumbnailviewer.thumbLoading.style.visibility="hidden" //Hide "loading" div
    thumbnailviewer.showthumbBox() //Display "thumbbox" div to the world!
    }
    if (document.all && !window.createPopup) //Target IE5.0 browsers only. Address IE image cache not firing onload bug: panoramio.com/blog/onload-event/
    this.featureImage.src=link.getAttribute("href")
    this.featureImage.onerror=function(){ //If an error has occurred while loading the image to show
    thumbnailviewer.thumbLoading.style.visibility="hidden" //Hide "loading" div, game over
    }
    },
    
    setimgopacity:function(value){ //Sets the opacity of "thumbimage" div per the passed in value setting (0 to 1 and in between)
    var targetobject=this.featureImage
    if (targetobject.filters && targetobject.filters[0]){ //IE syntax
    if (typeof targetobject.filters[0].opacity=="number") //IE6
    targetobject.filters[0].opacity=value*100
    else //IE 5.5
    targetobject.style.filter="alpha(opacity="+value*100+")"
    }
    else if (typeof targetobject.style.MozOpacity!="undefined") //Old Mozilla syntax
    targetobject.style.MozOpacity=value
    else if (typeof targetobject.style.opacity!="undefined") //Standard opacity syntax
    targetobject.style.opacity=value
    else //Non of the above, stop opacity animation
    this.stopanimation()
    },
    
    opacityanimation:function(){ //Gradually increase opacity function
    this.setimgopacity(this.currentopacity)
    this.currentopacity+=0.1
    if (this.currentopacity>1)
    this.stopanimation()
    },
    
    stopanimation:function(){
    if (typeof this.opacitytimer!="undefined")
    clearInterval(this.opacitytimer)
    },
    
    
    closeit:function(){ //Close "thumbbox" div function
    this.stopanimation()
    this.thumbBox.style.visibility="hidden"
    this.thumbImage.innerHTML=""
    this.thumbBox.style.left="-2000px"
    this.thumbBox.style.top="-2000px"
    },
    
    cleanup:function(){ //Clean up routine on page unload
    this.thumbLoading=null
    if (this.featureImage) this.featureImage.onload=null
    this.featureImage=null
    this.thumbImage=null
    for (var i=0; i<this.targetlinks.length; i++)
    this.targetlinks[i].onclick=null
    this.thumbBox=null
    },
    
    dotask:function(target, functionref, tasktype){ //assign a function to execute to an event handler (ie: onunload)
    var tasktype=(window.addEventListener)? tasktype : "on"+tasktype
    if (target.addEventListener)
    target.addEventListener(tasktype, functionref, false)
    else if (target.attachEvent)
    target.attachEvent(tasktype, functionref)
    },
    
    init:function(){ //Initialize thumbnail viewer script by scanning page and attaching appropriate function to links with rel="thumbnail"
    if (!this.enableAnimation)
    this.opacitystring=""
    var pagelinks=document.getElementsByTagName("a")
    for (var i=0; i<pagelinks.length; i++){ //BEGIN FOR LOOP
    if (pagelinks[i].getAttribute("rel") && pagelinks[i].getAttribute("rel")=="thumbnail"){ //Begin if statement
    pagelinks[i].onclick=function(){
    thumbnailviewer.stopanimation() //Stop any currently running fade animation on "thumbbox" div before proceeding
    thumbnailviewer.loadimage(this) //Load image
    return false
    }
    this.targetlinks[this.targetlinks.length]=pagelinks[i] //store reference to target link
    } //end if statement
    } //END FOR LOOP
    //Reposition "thumbbox" div when page is resized
    this.dotask(window, function(){if (thumbnailviewer.thumbBox.style.visibility=="visible") thumbnailviewer.centerDiv(thumbnailviewer.thumbBox)}, "resize")
    
    
    } //END init() function
    
    }
    
    thumbnailviewer.createthumbBox() //Output HTML for the image thumbnail viewer
    thumbnailviewer.dotask(window, function(){thumbnailviewer.init()}, "load") //Initialize script on page load
    thumbnailviewer.dotask(window, function(){thumbnailviewer.cleanup()}, "unload")
    thanks :)
     
  2. .ZERO

    .ZERO Well-Known Member

    Posts:
    2,220
    Likes Received:
    1
    Joined:
    May 28, 2006
    Location:
    #gamerenders
    where in the code are you adding the js? and if i remember correctly early versions of lightbox had this problem too
     
  3. White B O I

    White B O I Well-Known Member

    Age:
    36
    Posts:
    813
    Likes Received:
    0
    Joined:
    Apr 11, 2006
    Location:
    Table Town, Arizona
    Here's an example

    Code:
    [url="http://img59.imageshack.us/img59/6245/we-make-things_01.png"][img]http://img59.imageshack.us/img59/6245/we-make-things_01.png[/img][/url]
     

Share This Page