Some important parts of the image are covered up (ie the gun and sword) by blending. The red splatter should have more variety in shade of red. It's not bad so far. But I'm not sure what you're going for.
Final outcome is still up in the air at this point. The final render has yet to be placed inside the image. I agree with the red splatter though. Thank you again for your input.
After seeing v2, I'm going to have to disagree with Renagade on his suggestion of not blending the "important parts". On that note, I think you should A) go back to the original blending of the hands, or B) add something on/around the hands to make them blend better, they are very abrupt. I like the red splatter now, and everything else looks good. Keep up the good work.
I didn't want you to remove all the blending. Blend in the important parts like you did the arms. But not overdone how it was before. It sticks out too much with no blending.
i guess you would have to ask the original artist about why her head is so high..lmao Still working on it.
I liek the depth you created, you use flat layers mostly, but the color differences give some nice depth varieties, GJ!
V3. Final I'm at the point where I want the piece to flow with "steeping into reality", how well I captured that I am not 100% sure of. I am satisfied with the final result and I hope that others may see what I am seeing with the final result. I know every set of eyes see things differently and there will be areas that some will not like or think might need to be changed. I do not want the focal point to be specific to the sword and gun but rather the center line as if she was stepping out of the picture. I hope you all enjoy V3. Stepping into reality.