Outcome of this tutorial: http://www.gamerenders.com/forum/index.php?showtopic=366220 Please comment!
FIRST TO COMMENT !!! lol i just love doin that-- Oh ! A sprite tag! It looks ok . But the right side is kinda empty though. You could maybe put the text on the right side to neutralize the emptiness instead of cramming it with the c4Ds on the left side. The spire itself could use some work i guess--- maybe you could blend it in with the tag a bit more by making some spark or clouds cover it a bit to make it look part of the tag instead of just stuck on there
haha i see you used David's tutorial for this. it's a decent outcome. it needs fixing on lighting and the text is a little too overpowering and bland. some of the FX are really nice though.
The flow and lighting aren't really there on this one, hun. The text should go too. Lighting is nice. However, the way it is now, it looks like it's just a sprite stuck in bunch of effects. I can't tell what's going on and there's no visible ground or substance that he's on, which is confusing. Keep working, hun. ^_^
It's hard to say. The lighting on the sprite appears to be coming from in front of him, which is really difficult to translate in a piece.
There are really only two solutions to the lighting issue; 1) Move the light to the front, which obscures the focal point (i.e. the sprite) and makes it look like fecal matter, or 2) Remake the sprite. Neither option is a good one, but if you're really finicky but don't want to screw around with these ideas, I'm sure you could come up with something else. To me, it's not a huge problem.
a little better, but this tag looks like you went a little too far and cant fix it much more haha. touch up some more and experiment, text has really gotta go or need some fixing.
The right side seems a bit strange to me. It just does not fit with the flow of the whole signature, try to fix it.
Ooo !! This happends to me a lot too--- i keep trying to fix a tag and hit a dead end --- totaly sux..... good try though- flow is maybe the only problem....