C4d - Donkey Kong

Discussion in 'Signatures' started by SIR KILLZ ALOT, Oct 25, 2007.

  1. SIR KILLZ ALOT

    SIR KILLZ ALOT Well-Known Member

    Age:
    34
    Posts:
    186
    Likes Received:
    0
    Joined:
    Aug 13, 2007
    [​IMG]

    used about 11-12 layers!!

    what do ya think~
     
  2. steps

    steps Well-Known Member

    Posts:
    110
    Likes Received:
    0
    Joined:
    Oct 20, 2007
    i dont think much about it...... dont like the text.... dont like how the effects go right over the render....
     
  3. SyNiKaL v2

    SyNiKaL v2 Senior Member

    Age:
    35
    Posts:
    863
    Likes Received:
    0
    Joined:
    Dec 30, 2006
    Location:
    Bolingbrook, Illinois.
    Looks very good for so few layers. Keep up the good work :D
     
  4. SIR KILLZ ALOT

    SIR KILLZ ALOT Well-Known Member

    Age:
    34
    Posts:
    186
    Likes Received:
    0
    Joined:
    Aug 13, 2007
    thanks syn.

    lol

    and blank, the donkey kong's like, having the power in his fists/hands if you kinda saw that, idk
     
  5. inverse

    inverse Banned from GR

    Age:
    35
    Posts:
    3,445
    Likes Received:
    0
    Joined:
    Apr 8, 2007
    Location:
    New Zealand
    A lot of my sigs only have 11 layers or less. Sometimes all you need to do is add a few adjustments, sharpen/blur layer, text layer, and its done. ;)

    You need to work on composition and colouring. Also, the fancy text with the reflection doesn't sit right in this sig. Good work anyway.
     
  6. Hoplite_A2

    Hoplite_A2 Well-Known Member

    Age:
    37
    Posts:
    2,395
    Likes Received:
    0
    Joined:
    Aug 13, 2007
    Location:
    Clearwater, FL
    :eek:
    :eek:
    :eek:
    :eek:
    :eek:
    :eek:
    :eek:
    :eek:
    :eek:

    Your sigs have that few layers?!
    Wtc!?!?!?!?!
    That's INSANE!!!

    Mine are usually 30 or up.
    That is crazy. You have to shoot a
    vid tut for me. I don't care how lq it is.

    On to this sig. :D
    It's not bad. Could use a little more erasage
    on the render's focul though. :)

    Keep workin' it. ;)
     

Share This Page