How to blend a sprite?

Discussion in 'GR Classic Archive' started by Quyxz, Jun 27, 2007.

  1. Quyxz

    Quyxz Senior Member

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    Well, I am doing a sprite sig right now. The background is pretty decent in my opinion, not finished yet, but I have a good base.
    How am I going to put my sprite in it that it looks nice? I'm having this right now:

    [​IMG]

    How am I going furder with a good blending? I have no idea. Thanks in advance for sharing your opinion... :)
     
  2. Dusk`

    Dusk` Senior Member

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    Maybe try smudging over it? I did that with the sprite in my sig over the feet, and it turned out blended.
     
  3. Red Label

    Red Label Well-Known Member

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    Just soft brush 2 or 3 times near your sprite and smudge it over the sprite's feet.
     
  4. Kennedy

    Kennedy Senior Member

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    Basically what he said.

    btw great advice man, great advice, mind if I use it some time when I get the chance? =P
     
  5. r3v01uti0n

    r3v01uti0n Well-Known Member

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    Yea same
     
  6. Pergio Maximus

    Pergio Maximus Well-Known Member

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    One of the most helpful ways of blending anything, whether STOCK image, Render Cutout, Sprite, Photograph, or what have you, is to use the ERASER TOOL. Opacity of 100%, Brush Tool Setting FLOW of 2% or 1%. Make sure you have a dark background (LAYER FILLED WITH BLACK, #000000), as the bottom LAYER or first Layer start.

    Duplicate your Sprite (...or any main image for that matter...), and then hide the original one, so in case you mess up you will still have the original to start over and of course, repeat the process of duplication, until you perfect it.

    Now, zoom in on your main image, at 200%, and use the ERASER TOOL with those settings, and decrease the pixel size of your Brush Tip, make sure your FLOW is set at 1% or 2%, with 3% being max. Then lightly brush parts of the sprite away, until it is blended and faded with DEPTH into the background or the "cloud" cover of your background, as complimenting the entire theme and signature enviorment.

    Once you've made the steps that fit your desires, its good to add more elements, but not to over do it. If you have any further questions, be sure to check out the TUTORIALS sections, or click my name, and then once on my PROFILE view, click, FIND POSTERS TOPICS, and look for GRAPHIC TUTORIALS, and read several of the TUTORIALS that I have out, that can further describe how to make a simple, easy and effective Blending helps for any and all imagery, whether, Sigs/Tags, LPs, XLPs, Wallpapers, and/or Digital Painting and Photography, well on to Conceptual and Client Based Graphic Artworks/Artforms. ;)

    mw.PMI
    Master Works (mw)
    07.06.29
     
  7. [.BC.] .Sacrifice

    [.BC.] .Sacrifice Banned from GR

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    First of all, make the background, than put your sprite in it, and put some effects over the sprite (make sure the sprite remains visible). Make the flow in the direction of the flow of the sprite (always use sprites that have action in it).
     
  8. Quyxz

    Quyxz Senior Member

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    Thanks for the tips guys. But I messed everything up and I ended with this:

    [​IMG]

    xD
     
  9. [.BC.] .Sacrifice

    [.BC.] .Sacrifice Banned from GR

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    I hope you don't mind, but I edited your tag abit in photoshop, this was done with a few layers. Just to show u it as example, if u want the PSD to it than feel free too ask, I'll label the layers I've added to it.

    [​IMG]
     
  10. Quyxz

    Quyxz Senior Member

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    AH yes, that is nice. Can you please upload the PSD for me? :D Thanks
     
  11. Chilled

    Chilled Senior Member

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    The easiest way is to just have effects above the render covering it, here is an example (not the best but it shows you what I mean):

    [​IMG]

    Another way, dont work so well with sprites but it does work is to hide the sprite then do an applied image layers above it, then just unhide your sprite and erased from the applied image layer with a soft brush.

    [​IMG]

    In general just make sure your sprite isnt your top layer and there is things above it as well as below it.
     
  12. .exodusgfx

    .exodusgfx Well-Known Member

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    c4ds..displacement layer
     
  13. [.BC.] .Sacrifice

    [.BC.] .Sacrifice Banned from GR

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    Sent the PSD over to you.
     
  14. rbo

    rbo Well-Known Member

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    haha pmi :D agreed with you
     
  15. Tribe No 1 Fan

    Tribe No 1 Fan Well-Known Member

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    I don't know...soft bursh over it or feather the edges.
     

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