GG_Generator (alpha 2.0) After around 3 months work GG_Generator has reached alpha 2, its still a long way of completion but I thought i'd share the "core" of the map and see opinions. Basically its at around the 5 - 10% completion mark so far, the full map will consist of 3 of these reactor cores, an additional floor, a lobby section branching the cores and possibly an exterior car park section and sewer network if I can get the brush count down. The idea is simple, you have exactly 3 minutes once the generators have been activated to kill all of the opposing team. Without the generators turned on there is practically no light what soever so to see the enemy it is essential to activate them. its quite a easy task to kill the enemy in 3 minutes but one the map is a 64 slot and almost filling the hammer grid when complete it becomes a little bit more difficult Youtube video The hard data Code: Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 180/8192 2160/98304 ( 2.2%) brushsides 2562/65536 20496/524288 ( 3.9%) planes 5728/65536 114560/1310720 ( 8.7%) vertexes 3674/65536 44088/786432 ( 5.6%) nodes 1180/65536 37760/2097152 ( 1.8%) texinfos 187/12288 13464/884736 ( 1.5%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2053/65536 114968/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 976/65536 54656/3670016 ( 1.5%) leaves 1190/65536 38080/2097152 ( 1.8%) leaffaces 2512/65536 5024/131072 ( 3.8%) leafbrushes 528/65536 1056/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 14019/512000 56076/2048000 ( 2.7%) edges 7532/256000 30128/1024000 ( 2.9%) LDR worldlights 18/8192 1584/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 121/32768 1210/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1845/65536 3690/131072 ( 2.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4160036/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 55526/16777216 ( 0.3%) entdata [variable] 18840/393216 ( 4.8%) LDR leaf ambient 1190/65536 28560/1572864 ( 1.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10018/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 101192/4194304 ( 2.4%) ==== Total Win32 BSP file data space used: 4913814 bytes ==== Adding more screens tomorrow... B)
So is this a stand-alone game you've created, or is it a mod for an already existing game? I'm a tad confused.