Well I Consider It Large Art...

Discussion in 'Gaming' started by .ZERO, May 24, 2007.

  1. .ZERO

    .ZERO Well-Known Member

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    GG_Generator
    (alpha 2.0)​

    After around 3 months work GG_Generator has reached alpha 2, its still a long way of completion but I thought i'd share the "core" of the map and see opinions.

    Basically its at around the 5 - 10% completion mark so far, the full map will consist of 3 of these reactor cores, an additional floor, a lobby section branching the cores and possibly an exterior car park section and sewer network if I can get the brush count down.

    The idea is simple, you have exactly 3 minutes once the generators have been activated to kill all of the opposing team. Without the generators turned on there is practically no light what soever so to see the enemy it is essential to activate them. its quite a easy task to kill the enemy in 3 minutes but one the map is a 64 slot and almost filling the hammer grid when complete it becomes a little bit more difficult :D

    Youtube video

    [​IMG]

    [​IMG]

    The hard data
    Code:
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                   9/1024          432/49152    ( 0.9%) 
    brushes                180/8192         2160/98304    ( 2.2%) 
    brushsides            2562/65536       20496/524288   ( 3.9%) 
    planes                5728/65536      114560/1310720  ( 8.7%) 
    vertexes              3674/65536       44088/786432   ( 5.6%) 
    nodes                 1180/65536       37760/2097152  ( 1.8%) 
    texinfos               187/12288       13464/884736   ( 1.5%) 
    texdata                  6/2048          192/65536    ( 0.3%) 
    dispinfos                0/0               0/0        ( 0.0%) 
    disp_verts               0/0               0/0        ( 0.0%) 
    disp_tris                0/0               0/0        ( 0.0%) 
    disp_lmsamples           0/0               0/0        ( 0.0%) 
    faces                 2053/65536      114968/3670016  ( 3.1%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces              976/65536       54656/3670016  ( 1.5%) 
    leaves                1190/65536       38080/2097152  ( 1.8%) 
    leaffaces             2512/65536        5024/131072   ( 3.8%) 
    leafbrushes            528/65536        1056/131072   ( 0.8%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges            14019/512000      56076/2048000  ( 2.7%) 
    edges                 7532/256000      30128/1024000  ( 2.9%) 
    LDR worldlights         18/8192         1584/720896   ( 0.2%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    waterstrips            121/32768        1210/327680   ( 0.4%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices          1845/65536        3690/131072   ( 2.8%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]     4160036/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]       55526/16777216 ( 0.3%) 
    entdata               [variable]       18840/393216   ( 4.8%) 
    LDR leaf ambient      1190/65536       28560/1572864  ( 1.8%) 
    HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/12       ( 8.3%) 
    pakfile               [variable]       10018/0        ( 0.0%) 
    
    Level flags = 0
    
    Win32 Specific Data:
    physics               [variable]      101192/4194304  ( 2.4%) 
    ==== Total Win32 BSP file data space used: 4913814 bytes ====
    

    Adding more screens tomorrow... B)
     
  2. Aedus

    Aedus Senior Member

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    So is this a stand-alone game you've created, or is it a mod for an already existing game? I'm a tad confused.
     
  3. Pulse.

    Pulse. Well-Known Member

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    it looks like its a stand alone game that hes created, looks quite good as well :)
     
  4. .ZERO

    .ZERO Well-Known Member

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    lol, neither :P Its a map for counterstrike source ^_^
     
  5. .ZERO

    .ZERO Well-Known Member

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    BuMp!

    moved to games? o_O
     
  6. Shinobi

    Shinobi Senior Member

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    Very nice.
    I'll be looking forward to this ^_^
     

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