K, I think the answer might be really simple, but I'm not seeing it. Seeing the following picture, you could see that the model's cape is showing in the Perspective viewport, but when I render it, it comes out different. See, it renders correctly when I veiw it from the back, but when I view it from the other side, it dissapears. Right (Problem) Top: Perspective viewport, the cape is showing correctly Bottom: Rendered view, the inner part of the cape dissapears NOTE that the sleeves on her arm and her skirt is part of the cape section and that part is showing correctly Left part: ... I forgot why I put this part there, I'll post if I remember. I feel stupid right now :wacko:
Its better to post it on a 3D specialising site dude You wont get answers here - Even though I use 3DSMax i dont understand fully what your problem is DarkStar
Hmm... If I remember correctly, from my years of modding halo PC ( I know that doesnt seem related, but it could be related to the number of vertices in your character ) I remember having this issue a lot when rendering stuff for halo mods, maybe your problem is that the face isnt showing because there are too many vertices in it? Please provide more information, like how many vertices and faces are in the object. Merged Post: It could also be about what type of object properties you are using on the cape, and if you turned it into a cloth material, just provide with some more info please.
Hehe, funny you mentioned Halo modding, I was thinking about how it happened back then too. This problem comes up with the Jackal model. (With the shield) I didn't think that I'm rendering too much faces of vertices's, because I used to render whole console scenes at once before. Just for the info though: # of vertices's: 4166 # of faces: 5237 I think you might be on to something with the object properties being different, but its not because it cloth. Actually the robe is still a standard mesh. I didn't get to the part when I rig the cape. Sorry, but I can't really think up of anything more useful information. Anything else you can think of? @DaRKSTaR Yea I figured so, but I'm not really a member of any 3d modeling sites. (Or even know any for that matter) I just thought, hey Gamerenders has a lot of members, maybe someone can help me. @sXe Thanks, but to tell you the truth, I didn't make it. Its kinda like Mavillan's experience with Halo modding, but with a console game.
You need to rig the cape definately if you are doing an animation scene, if not, try to change the capes object properties, you may need to change it being since it is a complex object.
Oh yea, I'll definitely do the cape, but I wanna first solve this problem. Lemme just tell you a back story of what happened in regard to this model. <Long somewhat boring story> Abut a week back, I went and finished rigging everything (but the cape itself). I didn't notice the disappearing cape problem so I tried to rig the cape with the cloth modifier. I just dove into the modifier because I couldn't find any good tutorials for it. About a day later I still couldn't get it to work right (although I was making progress) when my computer started acting buggy and slow. Now I backed up everything a few day earlier, but this was right after I set the vertex weights on the non cloth part of the model. Well, my hard-drive failed on me and I had to use another one and old backups of this model. </Long somewhat boring story> So I just started working on this again seeing if I could finish it up. Okay.. on to the reason I posted again: I messed around with the face properties of the cape and flipped the normals. This reversed the cape textures and I could also see the cape from the front! Only problem, now it disappeared in the back <_< . So its the normals that are problem from what I can see. I'll try and mess around some more and post if I see any progress. EDIT: Oh yea, what you see in my sig is a cape rigged with bones :lol: I just wanted to make an animation after I finished with the body
Ok, please PM me if you need anymore help until you can mess with the model a bit. Also PM me if you find out whats wrong, im curious myself, because ive had this problem. It could be possible that the texture on the front of the model is not showing correctly because it doesnt fit, but i havent used 3ds max in about a year so im unsure.
Turns out that I can see the inner part of the cape when I enable the option "Render Hidden Geometry." I'm still abit confused since I reimported the original mesh (which also had this problem) and tried this and it worked. It didn't have any hidden properties to begin with :huh: . Any way, I think this can also solve the Halo model problems too. I have a possible explanation for what might have happened. It turns out that the part of the cape on the model was a planar surface. It turns out that with planes one side renders and the other doesn't. When I checked the normals of a plane, they were all on one side, meaning that the other side would be invisible to light. I dunno if tats just a basic property of planes or what but I'm just happy it works now.