For me theres not a real FAV. It all depends on what your talking about... People may argue what i say but here are my Picks Valve - Hl1 And HL2 series mostly the CS's EA - Just everything in general from them is nice Microsoft - Bow down to halo (on XBOX/360 only PC not applealing) Rockstar - GTA Series other then that none.
sega is the best company in my opinion.... they always are three steps ahead of the competition.......... the only problem with that is.... the consumers aren't ready for their advanced technology... regardless sega also pushes some fun and unique games with fluid and solid gameplay... sega is the best... respect konami is allright.. props to teenage mutant turtles 2
Ok, let me first start out by saying that I'm a computer gamer. I've been playing computer games for as long as I can remember and I'm ardently anti-console. (Nothing compares to the precision of a keyboard and mouse, so don't even bother trying to argue. You can remap the keys on keyboards if you don't like the defaults.) With that said, here are my picks (in no particular order): Blizzard Entertainment Starcraft, Warcraft, and Diablo. It doesn't get much better than this. Blizzard has helped redefine the RTS and RPG genres with these franchises. Diablo pretty much redefined what an RPG is. It's still used as a benchmark for new RPS releases, and millions of people still faithfully play the game. Warcraft 1 and 2 didn't bring much new to the RTS table, but Warcraft 3 saw the introduction of hero units as a critical game component. It was so well recieved that nearly every new RTS release has hero units of some variety. As for Starcraft, I don't think much needs to be said about that. With World of Warcraft, Blizzard has taken the MMO scene by storm, and has crafted the 800 pound gorilla of that market. It will undoubtedly be the standard at which MMOs are judged for the next several years. Valve Half-Life 1 and 2 were masterpieces in their own rights. Half-Life 1 introduced a compelling and engaging story and took the FPS scene by storm. Half-Life 2 set a precedent for physics systems in games. Say what you want about Steam (and, yes, it did suck at release), but it's steadily proving that online distribution CAN become the norm for developers to market their own games. Valve's highly pro-mod community stance has also extended the shelf life of the original Half-Life signifcantly, and also given rise to classics such as Counter Strike and Day of Defeat. Their stance on the mod scene is probably what heightened its popularity and convinced other companies that the community (when given the proper tools) can extend the shelf life of a game themselves (thus generating more money for the company through increased sales). Also, at the rate HL2: Episode 1 is going, Valve is on track to prove to the industry that episodic gaming is the way of the future. This is good for gamers in that they can get a new dose of their favorite game every few months, rather than way years in between new releases.