Making Cs: Soruce Run Better.

Discussion in 'GR Classic Archive' started by Net Viro, Aug 8, 2006.

  1. BTK

    BTK Well-Known Member

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    its not going 2 help with onboard video. His PC is horrible, it's stock.
     
  2. Net Viro

    Net Viro Well-Known Member

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    hmm, Well. My information doesnt seem good. ;\ anyway i can improve this:

    [​IMG]
     
  3. longhornfreak

    longhornfreak Well-Known Member

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    ur intell should be getting around 3.0 with out even being over clocked...i get 2.96 and iver clocked i bring it close to 4

    Merged Post:


    upgrade ram it sucks
     
  4. WereWolf987

    WereWolf987 Well-Known Member

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    What's you video card????
     
  5. Gigamaster89

    Gigamaster89 Well-Known Member

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    Am I reading that wrong? <300MB of RAM?
     
  6. Essence.02

    Essence.02 Member

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  7. .ZERO

    .ZERO Well-Known Member

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    yea right! i got 512 ram 3.4GHz P4 and a ATI x600 and i get a minimum of 35 fps, and besides you dont need over 30 exept for bragging purposes as thats the maximum refesh rate that your eyes can handle :P


    Heres a FPS config for you as well. Copy it into a text file and save as eg user.cfg and exec it when you run the game

    Code:
    //Casey's Source Config
    //Updated 12/18/05
    
    // _Set netcode settings_
    // _adjusts hitboxes and netcode settings for optimal registration_
    cl_cmdrate 101
    cl_interp 0.01
    cl_interpolate 1
    cl_lagcomp_errorcheck 1
    cl_lagcompensation 1
    cl_updaterate 101
    cl_smooth 1
    rate 25000
    
    // _Set graphics settings_
    // _adjusts graphics settings to boost framerate_
    cl_ejectbrass 0 // _disables shells flying out of guns_
    cl_forcepreload 1
    cl_phys_props_enable 0 // _disables trash and cans etc_
    cl_phys_props_max 0 // _disables trash and cans etc_
    cl_radartype 1 // _solid radar_
    cl_ragdoll_physics_enable 0 // _disables dead bodies_
    cl_show_splashes 0 // _disables splashes when in water_
    fps_max 101 // _caps FPS_
    mat_bloomscale 0
    mat_bumpmap 0 // _disables bumpmapping_
    mat_clipz 0 // _lowers water quality_
    mat_fastnobump 1 // _faster bump mapping_
    mat_fastspecular 1 // _fast specular lighting_
    mat_mipmaptextures 1 // _texture quality decreases with distance_
    mat_hdr_enabled 0 // _disables high dynamic range lighting_
    mat_hdr_level 0 // _disables high dynamic range lighting_
    mat_picmip 2 // _lower texture quality--set between 0 and 2_
    mat_specular 0 // _disables specular lighting_
    mat_trilinear 0 // _disables trilinear filtering_
    mat_wateroverlaysize 16 // _lowers water quality_
    mat_vsync 0 // _disables vertical synchronization_
    mp_decals 50 // _how many bullets etc will be shown_
    muzzleflash_light 0 // _disables muzzleflash_
    r_avglight 0 // _disables average lighting_
    r_cheapwaterend 1 // _worse water rendering_
    r_cheapwaterstart 1 // _worse water rendering_
    r_decal_cullsize 2 // _lower texture quality at distance_
    r_decals 0 // _disables player sprays_
    r_drawdetailprops 0
    r_drawflecks 0// _disables bullet impacts_
    r_drawmodeldecals 0 // _disables decals on models_
    r_dynamic 0
    r_eyes 0 // _removes eyes from player models_
    r_lightaverage 0 // _disables average lighting_
    r_lightinterp 0
    r_lod 3 // _adjusts model quality--set between -5 and 5_
    r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
    r_propsmaxdist 100 // _lower object fading distance_
    r_renderoverlayfragment 0
    r_rootlod 2 // _lower overall game detail level_
    r_shadows 1 // _set to 0 to disable shadows (not recommended)_
    r_teeth 0 // _removes teeth from player models_
    r_waterforceexpensive 0 // _disables high-quality water_
    rope_averagelight 0 // _disables average lighting on ropes_
    rope_smooth 0 // _disables antialiasing on ropes_
    rope_subdiv 0
    rope_wind_dist 0 // _disables wind effects on ropes_
    
    // _Set processing settings_
    // _transfers load from GPU to CPU to boost performance_
    r_3dnow 1
    r_mmx 1
    r_sse 1
    r_sse2 1
    
    // _Set audio settings_
    // _corrects audio synchronization_
    snd_mixahead // _adjust in intervals of .1 to reduce stuttering_
    
    // _Set violence settings_
    // _increases blood to help you see hits better_
    violence_ablood 1
    violence_agibs 1
    violence_hblood 1
    violence_hgibs 1
    
    // _Other settings_
    budget_show_history 0
    cl_crosshairalpha 999
    cl_crosshairusealpha 1
    jpeg_quality 100
    sv_forcepreload 1
     
  8. Puff-the-Dragon

    Puff-the-Dragon Well-Known Member

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    shouldnt this be in computing?
     
  9. .crimeFX

    .crimeFX Well-Known Member

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    1. Create a text file and add the follwing:

    fog_enable 0
    mat_bumpmap 0
    mat_clipz 0
    mat_specular 0
    mp_decals 300
    r_decal_cullsize 1
    r_lod -5
    r_propsmaxdist 1000
    r_rainradius 0
    r_rainsimulate 0
    r_rainsplashpercentage 0
    r_sse 0
    r_mmx 0
    r_3dnow 1
    cl_crosshairscale 1600
    fps_max 500

    Name it 'autoexec.cfg' and place it to the following dir: 'Counter-Strike Source/cstrike/cfg/autoexec.cfg'

    2. Either change your desktop shortcut icon for SOURCE or do "Play games" then right click and choose "Properties" then choose "Launch Options". Add to the launch line "-dxlevel 81". This instructs the game to use DirectX 8.1 which was much faster than 9 ever was but with no noticeable difference to Source graphics. Note, once you run the game with this once, to change it back if you wish, you MUST specify -dxlevel 9 to restore it. As it saves the settings and needs it explicitly set back.
     
  10. Chau

    Chau Well-Known Member

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    I can play CSS fine with my 128 RAM,,maby 256 not sure. And that while my computer is 4 years old, and the only thing I updated was my GFX card 2 years ago.
     
  11. BTK

    BTK Well-Known Member

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    Well the source engine does not use very much RAM at all as opposed 2 BF2 it's CPU dependent. 512 MB RAM is more than enough if you have about a p4 2.8 GHZ and over a 7600GT.
     
  12. The Ad Man

    The Ad Man Well-Known Member

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    For some reason i have the same probleme but i just need more ram is all i only have 254 MB <_<
     
  13. BTK

    BTK Well-Known Member

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    Your ram is actually fine if you have a good CPU and video card. But it wont run 4 u cuz u have onboard. sorry
     

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