ur intell should be getting around 3.0 with out even being over clocked...i get 2.96 and iver clocked i bring it close to 4 Merged Post: upgrade ram it sucks
well my processor is only 1.7 ghz it sayd 480 mb raam and my gfx chip is SIS 650/651/740/661FX/741/760 http://i115.photobucket.com/albums/n297/42913/sdgadfg.jpg
yea right! i got 512 ram 3.4GHz P4 and a ATI x600 and i get a minimum of 35 fps, and besides you dont need over 30 exept for bragging purposes as thats the maximum refesh rate that your eyes can handle Heres a FPS config for you as well. Copy it into a text file and save as eg user.cfg and exec it when you run the game Code: //Casey's Source Config //Updated 12/18/05 // _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_cmdrate 101 cl_interp 0.01 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_updaterate 101 cl_smooth 1 rate 25000 // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_ejectbrass 0 // _disables shells flying out of guns_ cl_forcepreload 1 cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_radartype 1 // _solid radar_ cl_ragdoll_physics_enable 0 // _disables dead bodies_ cl_show_splashes 0 // _disables splashes when in water_ fps_max 101 // _caps FPS_ mat_bloomscale 0 mat_bumpmap 0 // _disables bumpmapping_ mat_clipz 0 // _lowers water quality_ mat_fastnobump 1 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_mipmaptextures 1 // _texture quality decreases with distance_ mat_hdr_enabled 0 // _disables high dynamic range lighting_ mat_hdr_level 0 // _disables high dynamic range lighting_ mat_picmip 2 // _lower texture quality--set between 0 and 2_ mat_specular 0 // _disables specular lighting_ mat_trilinear 0 // _disables trilinear filtering_ mat_wateroverlaysize 16 // _lowers water quality_ mat_vsync 0 // _disables vertical synchronization_ mp_decals 50 // _how many bullets etc will be shown_ muzzleflash_light 0 // _disables muzzleflash_ r_avglight 0 // _disables average lighting_ r_cheapwaterend 1 // _worse water rendering_ r_cheapwaterstart 1 // _worse water rendering_ r_decal_cullsize 2 // _lower texture quality at distance_ r_decals 0 // _disables player sprays_ r_drawdetailprops 0 r_drawflecks 0// _disables bullet impacts_ r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 r_eyes 0 // _removes eyes from player models_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 r_lod 3 // _adjusts model quality--set between -5 and 5_ r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_ r_propsmaxdist 100 // _lower object fading distance_ r_renderoverlayfragment 0 r_rootlod 2 // _lower overall game detail level_ r_shadows 1 // _set to 0 to disable shadows (not recommended)_ r_teeth 0 // _removes teeth from player models_ r_waterforceexpensive 0 // _disables high-quality water_ rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 rope_wind_dist 0 // _disables wind effects on ropes_ // _Set processing settings_ // _transfers load from GPU to CPU to boost performance_ r_3dnow 1 r_mmx 1 r_sse 1 r_sse2 1 // _Set audio settings_ // _corrects audio synchronization_ snd_mixahead // _adjust in intervals of .1 to reduce stuttering_ // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 // _Other settings_ budget_show_history 0 cl_crosshairalpha 999 cl_crosshairusealpha 1 jpeg_quality 100 sv_forcepreload 1
1. Create a text file and add the follwing: fog_enable 0 mat_bumpmap 0 mat_clipz 0 mat_specular 0 mp_decals 300 r_decal_cullsize 1 r_lod -5 r_propsmaxdist 1000 r_rainradius 0 r_rainsimulate 0 r_rainsplashpercentage 0 r_sse 0 r_mmx 0 r_3dnow 1 cl_crosshairscale 1600 fps_max 500 Name it 'autoexec.cfg' and place it to the following dir: 'Counter-Strike Source/cstrike/cfg/autoexec.cfg' 2. Either change your desktop shortcut icon for SOURCE or do "Play games" then right click and choose "Properties" then choose "Launch Options". Add to the launch line "-dxlevel 81". This instructs the game to use DirectX 8.1 which was much faster than 9 ever was but with no noticeable difference to Source graphics. Note, once you run the game with this once, to change it back if you wish, you MUST specify -dxlevel 9 to restore it. As it saves the settings and needs it explicitly set back.
I can play CSS fine with my 128 RAM,,maby 256 not sure. And that while my computer is 4 years old, and the only thing I updated was my GFX card 2 years ago.
Well the source engine does not use very much RAM at all as opposed 2 BF2 it's CPU dependent. 512 MB RAM is more than enough if you have about a p4 2.8 GHZ and over a 7600GT.
Your ram is actually fine if you have a good CPU and video card. But it wont run 4 u cuz u have onboard. sorry