Hardest Part About Making Gfx

Discussion in 'GR Classic Archive' started by Virus15, Aug 1, 2006.

  1. Virus15

    Virus15 Well-Known Member

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    Since I'm new to making GFX, I wanted to ask the members here.

    What is the hardest part about making any GFX?
     
  2. bling71

    bling71 Well-Known Member

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    depends the artist definately. for me it also depends on wut i'm making. for temps and things definately organization and colors. for signatures the most difficult thing for me is imagination, coloring, uniqueness, and text ^_^. why don't u tell us wuts ur hardest thing about doing gfx even though ur new. maybe someone could help u with that problem if u address it ^_^
     
  3. Red Alert

    Red Alert Senior Member

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    being original
     
  4. --Trinity--

    --Trinity-- Guest

    the hardest part i think is smudging...the flow of c4d and color of it!must keep it natural!
     
  5. Grunt Rebel

    Grunt Rebel Well-Known Member

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    I think the hardest part is buying all the stuff to make them...
     
  6. sensHXC

    sensHXC Well-Known Member

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    for me the hardest part would be finding a nice render and the text
     
  7. bestbet06

    bestbet06 Well-Known Member

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    yup yup... theres no such thing as originality anymore though
     
  8. AG Triumph

    AG Triumph Well-Known Member

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    originality #1, but most importantly explainging to peopel that signatures are NOT ART... if your new to gfx, i would definetley advise to you to start off an a large canvas, and before ya learn photoshop, take the time to look at programs like c4d and ultra fractal, if you want links i can send em over, its a mistake i made when i started creating graphics, and i just thought id warn you that putting images together that you didnt create isnt art
     
  9. Bloodluster Warrior

    Bloodluster Warrior Well-Known Member

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    the hardest part of gfx IMO is probably getting a vector right. its hard and it takes a lot of practice and then there is originality like they all said which really isn't that hard when you think of it cause its easy when you've been around the gfx world a long time and have seen a lot of people work that you can think of things pretty easily
     
  10. PosionArrow

    PosionArrow Well-Known Member

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    I'ld say originality.
     
  11. ninja12

    ninja12 Well-Known Member

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    Making everything blend.
     
  12. `c r e a m

    `c r e a m Well-Known Member

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    making something that is kick ass, so you then sell it for FR nd sum1 makes a tut on i then the whole style gets whored out
     
  13. Legend Killa

    Legend Killa Well-Known Member

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    the hardest part for me is getting the finish product you wanted 90% of the time you get something totally different from what you planned for.
     
  14. Paperfairy

    Paperfairy Member

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    Originality you need.
     
  15. Virus15

    Virus15 Well-Known Member

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    Well for me, it's finding renders that I'd actually like to use. Tutorials that are more simplyfied for me. C4D's that are downloadable and that don't cost anything. I'm still getting used to blending and using some of the tools.
     

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