Indigo Prophecy Character Renders

Discussion in 'GR Classic Archive' started by Trentdaddy, Feb 5, 2006.

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  1. Trentdaddy

    Trentdaddy Active Member

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    Source: http://www.atari.com/indigo/ > Bonus Material > Wallpapers (its a flash)

    I know there is an IP premium render thread already, but I'm not sure what it has, as I don't have access to it yet. I'm a bit displeased with the choppyness (as in pixelization) but its either that, or more visible Anti-Alias pixels which would look blech. You can't completly blame me as the render's quality isn't so high (the game's graphics isn't all that). Use them properly and they should look fine.

    By the way, I was going to do Tyler Miles render, but of course, they would decide to randomly slap blue lines over the brotha's render, making it useless. WHY DOES DA MAN GOTTA KEEP US DOWN?!?!111!!

    [​IMG][​IMG]
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  2. touko

    touko Active Member

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    a lil choppy in areas but still okay
     
  3. Trentdaddy

    Trentdaddy Active Member

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    Yeah, it actually seems better on web then during construction. I know I can do better, but I am for the most part pleased.
     
  4. +|Link~

    +|Link~ Well-Known Member

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    kinda choppy
     
  5. Trentdaddy

    Trentdaddy Active Member

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    Like I said the game doesn't have the best graphics to work from, unless somebody can prove me wrong with a better cut.
     
  6. Dait0

    Dait0 Well-Known Member

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    Choppy like everyone said. Good job though.
     
  7. Trentdaddy

    Trentdaddy Active Member

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    When it comes to renders here, what would people prefer? More of the white lines from the anti-aliasing or less white lines, but a little choppyness? It is hard to achieve perfection when the render has no true outline or is not very high res (unlike ones from fighting games and such). I tried to cut off as many white pixels as possible as they would show up badly once blending options (stroke, glow) are used.
     
  8. Rickii

    Rickii Senior Member

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    nicenice
     
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