Realism Tag

Discussion in 'Signatures' started by Strifus, Nov 13, 2008.

  1. Strifus

    Strifus Well-Known Member

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    fused my knowledge from some awesome tuts and i wondered if anyone else liked my outcome
    C&C much appreciated
    [​IMG]
     
  2. th3drag0n

    th3drag0n Well-Known Member

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    ok bro, ill give you some c&c on this

    if you look at those cars in the background,
    right above there is the light source,

    but the render is light from the right side,
    so the lighting is sorta off...

    if he was closer to where the original light source is located,

    might help it a bit :)
     
  3. inverse

    inverse Banned from GR

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    I like the colour, the texture and the lighting, however that looks to be how the original stock was, from what I can tell. Work on composition. That character should be further to the centre.
     
  4. mantis33

    mantis33 Banned from GR

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    Render sticks out like a sore thimb imo. Stock is cool though.
     
  5. inverse

    inverse Banned from GR

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    The render only looks weird because it's poorly placed. It's actually blended pretty well, but you do have to work on it's placement.
     
  6. mantis33

    mantis33 Banned from GR

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    Looks like he's standing on something.
     
  7. JackSkeleton

    JackSkeleton Well-Known Member

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    The angles of the background and the stock are off, also the stock need to be flipped horizontally. I like the textures.
     
  8. midnight

    midnight Well-Known Member

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    well, I have that by stock, and he did play around with lighting, the placement of the render isn't bad at all, it's just that there is no depth, and like people said, the lighting is off, just use the dodge/ burn tool, and don't use render > lighting effects (or something like that) because the end result won't look as good, and it ruins the quality
     

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